Sulfurdown
Mongoose
Generally I've noticed that attempting to Jump out of a scenario is a last ditch attempt by ships that are too far away to make it to a board edge. Granted that in the series it's more impressive to throw down the vortex CGI, but it usually is the method of choice for ships to leave battles. The series likes one method and the game mechanics reflect the opposite, right now there doesn't seem to be any difference between the two in game outcome except that the egress jump is far more dangerous to a ship.
Since floating boards aren't easy to set up for ACTA and since I'd like to see cinematic jumping encouraged over pulling off a map edge, does anyone have house rules regarding the use of jump points over just running in realspace, particularly in campaigns?
Is there going to be any changes to the benefit/cost of running versus jumping for 2e, whether that's limiting where and when you can do either, or changing rules for how jumping/running affect ships?
Or is my experience, that people run far more often than jump out, unusual?
Since floating boards aren't easy to set up for ACTA and since I'd like to see cinematic jumping encouraged over pulling off a map edge, does anyone have house rules regarding the use of jump points over just running in realspace, particularly in campaigns?
Is there going to be any changes to the benefit/cost of running versus jumping for 2e, whether that's limiting where and when you can do either, or changing rules for how jumping/running affect ships?
Or is my experience, that people run far more often than jump out, unusual?