Taking medium bays as an example with nothing but size reduction, the result is obvious in terms of tonnage comparison:
You have 7 Tachyon bays to each 10 particle bays. 450 power vs 300 power. So power delta is a whole 8 tons - negligible.
However, we cannot forget two other dynamics we touched upon:
a) Fixed number of hardpoints - You get 1 per 100 tons, so the weight issue of your bays only really becomes an issue if you're doing nothing but medium bays+.
b) Cost. At TL+3, Particle Beam Bay is 120 vs 90 for the Tachyon. A 4:3 cost ratio.
So basically, for every 3 particle bays, you can get 4 tachyons - Cost wise.
For every 7 tachyons, you get 10 particle bays - weight wise.
Thats almost dead even if you took them at equal value (which they aren't depending on your approach), if it wasn't for the fact that the tachyons are still out-damaging the particle bays.
It really isn't a drop-dead obvious choice. Could tachyons do with another 1D of damage? sure - I think we can make a lot of minor changes all over though - but this is by no means broken.
Perhaps we should look at the Large bay once MAtt makes them those "sniperish" bays you proposed
You have 7 Tachyon bays to each 10 particle bays. 450 power vs 300 power. So power delta is a whole 8 tons - negligible.
However, we cannot forget two other dynamics we touched upon:
a) Fixed number of hardpoints - You get 1 per 100 tons, so the weight issue of your bays only really becomes an issue if you're doing nothing but medium bays+.
b) Cost. At TL+3, Particle Beam Bay is 120 vs 90 for the Tachyon. A 4:3 cost ratio.
So basically, for every 3 particle bays, you can get 4 tachyons - Cost wise.
For every 7 tachyons, you get 10 particle bays - weight wise.
Thats almost dead even if you took them at equal value (which they aren't depending on your approach), if it wasn't for the fact that the tachyons are still out-damaging the particle bays.
It really isn't a drop-dead obvious choice. Could tachyons do with another 1D of damage? sure - I think we can make a lot of minor changes all over though - but this is by no means broken.
Perhaps we should look at the Large bay once MAtt makes them those "sniperish" bays you proposed
