Chas said:
Particle bays are a much older technology. They should be obsolete by some other weapon by TL15, besides which they're getting a whole bunch of advantages which Tachyons can't get...
Yeah - I'm a bit against the replacement paradigm where instantly you move on to the next weapon which is better in all cases. IF you think about it, that means TL15 ships, power amour, vehicles, and so on should all have the same systems and single weapon system. I feel that creates a really a boring atmosphere where if you dont make that obvious design choice when building/kitting your blah, then you are a bad designer!
I like seeing high tech ships, vehicles, etc have some choices rather than just "Whats the best gun in all scenarios?". I think Traveller caters to that too (especially now with improved missiles, torps and lasers compared to MGT1).
Let compare Particle vs Tachyon vs Fusion:
Particle Small Bay with Improvements: Intense Focus or Accurate, plus Energy Efficient
6D, max damage 36. Average damage 21. 21 power. +1 to hit. Costs 60 MCr.
vs
Tachyon Small Bay with Improvement: Long Range.
4D AP 10, max damage 34. Average damage 24. 20 power. No Bonus to hit. Costs 45 MCr.
vs
Fusion Small Bay with Improvements: Accurate, plus Long Range.
1DD, max damage 60. Average damage 35. 50 power. Costs 24 MCr.
A real choice! I love unclear choices! Both Particle and Tachyon weapons now have the same range, and pretty much the same power cost (negligible difference). But... do I pick the 3 higher average damage per hit and 75% of the total cost... or do I get the +1 to hit, with lower average damage but higher max damage! Or do I just say go with the massive Fusion guns and overpower whatever screens you have because I know I'll get in close and do ridiculous damage!
Damn you Mongoose why couldn't you make everything a clear min-max for me!!! arrgggghh

(no please dont... we like meaningful options!)
Chas... you just like the name Tachyon don't know?
