I've been working on a design for a System Control Ship, figuring that it would be one of the more common ships encountered in Imperial space...
I've tried adding the lightest Particle spinal weapon, putting a jump-3 drive in it (the lightest I figured that would make sense for a ship that might need to relocate in a hurry to respond to piracy threats), thrust 3 (because having a powerplant rating of 3 just doesn't make sense to have an underthrusted ship, particularly one that might need to catch up with a raider). The trouble is, I'm running out of room, so I thought I'd come to you guys for suggestions... especially since I've not even added the hanger yet (I was hoping for a launch tube, but that's probably not going to be possible - I'll probably go for 2 or 3 hangers instead and have the ship maintain CAP patrols around it as part of its maintained readiness with a further 2 or 3 held ready to be scrambled immediately.
Two main questions: (1): Are there any options other than just Meson or Particle for spinal weapons? The one I've got fitted can do 240 damage (TL13) and is the lightest Particle spinal weapon on the chart, yet I still feel it's a bit over-powered for the role...
2) Do you think I should abandon the spinal weapon? Given the role, it could be considered overkill when the majority of the corsairs will be lighter ships and it'll have fighters to help to overcome the defenses of the smaller ship.
3) Slow it down? Maybe go jump 2 and/or thrust 2? That would have the knock-on effect of losing fuel capacity, so saving space there...
for your reference:
"System Control Ship
The 5,000t System Control Ship is a resurrection of an old idea, combining the features of a very light cruiser with the fighter complement of a “pocket carrier”. Not intended to take on major warships, the SCS’s light spinal mount can shatter the typical commerce raider or corsair, while its wing of fighters, picket boats and inspection cutters can police traffic over a large area within a star system, bringing tight customs and revenue control to the region for as long as necessary, without need for a permanent base.
System Control Ships can also undertake raiding and escort duties, but are not really suited to these roles."
Many thanks in advance for the help...
I've tried adding the lightest Particle spinal weapon, putting a jump-3 drive in it (the lightest I figured that would make sense for a ship that might need to relocate in a hurry to respond to piracy threats), thrust 3 (because having a powerplant rating of 3 just doesn't make sense to have an underthrusted ship, particularly one that might need to catch up with a raider). The trouble is, I'm running out of room, so I thought I'd come to you guys for suggestions... especially since I've not even added the hanger yet (I was hoping for a launch tube, but that's probably not going to be possible - I'll probably go for 2 or 3 hangers instead and have the ship maintain CAP patrols around it as part of its maintained readiness with a further 2 or 3 held ready to be scrambled immediately.
Two main questions: (1): Are there any options other than just Meson or Particle for spinal weapons? The one I've got fitted can do 240 damage (TL13) and is the lightest Particle spinal weapon on the chart, yet I still feel it's a bit over-powered for the role...
2) Do you think I should abandon the spinal weapon? Given the role, it could be considered overkill when the majority of the corsairs will be lighter ships and it'll have fighters to help to overcome the defenses of the smaller ship.
3) Slow it down? Maybe go jump 2 and/or thrust 2? That would have the knock-on effect of losing fuel capacity, so saving space there...
for your reference:
"System Control Ship
The 5,000t System Control Ship is a resurrection of an old idea, combining the features of a very light cruiser with the fighter complement of a “pocket carrier”. Not intended to take on major warships, the SCS’s light spinal mount can shatter the typical commerce raider or corsair, while its wing of fighters, picket boats and inspection cutters can police traffic over a large area within a star system, bringing tight customs and revenue control to the region for as long as necessary, without need for a permanent base.
System Control Ships can also undertake raiding and escort duties, but are not really suited to these roles."
Many thanks in advance for the help...