I recently purchased Traveller VF, but I do not intend to use the official "3rd Imperium" (I dislike 70's Aliens designed under LSD, lol). For my personal universe, I would like to create a new race, inspired by Call/Bishop in the Aliens movies : artificial beings, between robots and humans, maybe capable of feelings, who have freed themselves from their creators (sounds like Battlestar Galactica). How would you create them using the Traveller rules ? What supplement could help me ? (cybernetics, robot ?)
Depends how 'human' you want them to be. Bishop is a perfect example - other than an above-average DEX and END, he is effectively human. Yes, alright, white innards, but that doesn't really affect anything.
Personally, I distinguish the artificial intelligence of consciousness. For my purpose, my "synthetics" will be sentient. I still have to define what makes them different from humans. And if they have qualities, I have to think about their flaws.
Thoughts:
1) Essentially 'human plus' means STR, DEX, END, INT are all possibly notable (+1) or more.
2) EDU is dependent on upbringing, but you might rule that they receive certain 'hard-wired' skills at level 0 or more. Taking the Blade Runner example, combat units like Roy get Gun Combat/0 and Melee/0 whilst Pris gets Acrobatics/0 and Persuade/0.
3) Certain restraints and restrictions might also be hard-wired in. Obviously not enough to stop them freeing themselves, but you might, for example, put a restriction against directly causing the death of a human (which leaves a whole load of grey areas for such characters to exploit in indirectly doing so). Other prohibitions might be lying - which makes it all the more shocking when they meet the new version now able to do so.
4) Lastly - again thinking blade runner - ageing is likely to work differently. Starting age is likely to come down (no-one wants to spend eighteen years producing these things), whilst in-service life could be more, or less, than human as you see fit. Ageing crisis, when and indeed if it comes, is likely to be much more severe - designed organisms rarely degrade gracefully and might have a built-in kill clock, so apply a big DM to the aging crisis (especially since you'll have to wipe out above-average physical stats).