Synergy bonusses

Oly said:
Always seemed to have stacked, they just seem to have changed the reason why.

(shrug)

to make D&D 3.7 and sell again a lots of books because they need a new ferarri for shopping ?
 
Valaryc said:
Oly said:
Always seemed to have stacked, they just seem to have changed the reason why.

(shrug)

to make D&D 3.7 and sell again a lots of books because they need a new ferarri for shopping ?
Grrr, that's what they're up to...although I don't know if it's going to be 3.7 or 4.0, the OGL is on treacherous grounds at the moment until we know better what those guys are up to. :evil:
 
Sutek said:
Erm, but they are "named". They are named "synergy bonus".
They always stacked. In 3.0 it was a stated exception to the stacking rule (like the way that "Dodge" bonuses are an exception to the rule that like named bonuses don't stack). In 3.5 they just made them Unnamed bonuses to avoid this sort of rules argument.

It's jsut so easy to plop 5 ranks onto a skill and then quit, gaining attrocious ammounts of synergy as a result. Think of all the skills one can use untrained that would never need ranks at all and have a huge synergy bonus!
Remember that not every skill grants synergy bonuses. A few skills are espically good for this (5 ranks of Bluff is one of the best investments in the game) while most skills have little synergy. For example Hide and Move Silently do not grant synergy.

It is one of the little perks of the social skills that they synergize well with each other. A little bonus for people who put ranks there instead of building combat-monster PC's.


Oh, and as for the SRD changing, it doesn't change all that much. They updated it for the 3.0 -> 3.5 conversion and they have added some additional material from d20 Modern and d20 Future as those products were released (and I don't hear anyone complaining about more free game material :wink: ) they haven't changed it much. Correct a few spelling errors here and there and that is prety much it.

Later.
 
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