Paladin said:
Mangus said:
This was what I had concluded myself. I will have to take a closer look at the rules to see if I can bend them to fit.
Simple idea that may or may not work. Up the Target # to 10 and/or allow melee combat check as a response to block any hits.
I'm practising with idea of opposed roll. Both players roll melee roll with full bonuses and if attacker beats defenders he hits. Allows skilled fellow to make hitting darn hard.
Though idea of such parry might be even better. Maybe with attackers effect as negative modifier(without it it becomes too easily hit, parry, hit, parry, hit, parry). Have to try that one too for my sword&sorcery rules.