One of my players is concerned that survival rolls are too harsh and that it will be hard to stay in one career rather than constantly changing career and wasting a lot of terms getting a zero level skill in basic training.
I have decided to allow players to take a boon on the Survival roll in exchange for a bane on the advancement roll to represent a cautious / unambitious approach to their career (never volunteer). I will also allow the converse to show a more ambitious / reckless approach (buckle up buttercup) as well as allowing the normal approach.
This is clearly not the way Traveller was first envisaged but other than it being heresy and a house rule, does it seem reasonable from a game balance perspective?
I have decided to allow players to take a boon on the Survival roll in exchange for a bane on the advancement roll to represent a cautious / unambitious approach to their career (never volunteer). I will also allow the converse to show a more ambitious / reckless approach (buckle up buttercup) as well as allowing the normal approach.
This is clearly not the way Traveller was first envisaged but other than it being heresy and a house rule, does it seem reasonable from a game balance perspective?