OK, so suppression is applied when you assign damage dice. If they equal the number of figures in the unit, it is suppressed and loses an action. Seems pretty simple.
then there's figures not in unit cohesion, which seems to be taken care of - if they're not in cohesion, you only need to assign damage dice to those that are to suppress the whole unit, including those not in cohesion, presumably.
Then there's figures not in LOS. The WAW fix is to say that you can assign dice to them for the purposes of suppression. Otherwise, you'd have people leaving one figure out of LOS (this would be most common in a town fight, of course) to beat the suppression rules.
And then there's figures not in the fire zone. If you're fire zone doesn't cover the unit b/c it is not centered on the unit (maybe you're at the end of your range, maybe terrain obstructs you from putting it on the middle of the unit) it is impossible to suppress the unit.
Am I getting this right?
It seems like it would be easiest to handle these three circumstances by saying that if you shoot as many damage dice (that do not roll 1's) at a unit as there are figures in it that are in cohesion and the fire zone, whether or not they are in LOS or not, then the unit is suppressed.
Obviously the awkwardness of it is that you are trying to make a rule for a unit but you are using individual figures to manage the rule. Since the designers don't want to just suppress figures and have units partially suppressed, it becomes hard to work it out.
What are people's gaming experience of this anyway? I don't have any with the suppression rule yet.
then there's figures not in unit cohesion, which seems to be taken care of - if they're not in cohesion, you only need to assign damage dice to those that are to suppress the whole unit, including those not in cohesion, presumably.
Then there's figures not in LOS. The WAW fix is to say that you can assign dice to them for the purposes of suppression. Otherwise, you'd have people leaving one figure out of LOS (this would be most common in a town fight, of course) to beat the suppression rules.
And then there's figures not in the fire zone. If you're fire zone doesn't cover the unit b/c it is not centered on the unit (maybe you're at the end of your range, maybe terrain obstructs you from putting it on the middle of the unit) it is impossible to suppress the unit.
Am I getting this right?
It seems like it would be easiest to handle these three circumstances by saying that if you shoot as many damage dice (that do not roll 1's) at a unit as there are figures in it that are in cohesion and the fire zone, whether or not they are in LOS or not, then the unit is suppressed.
Obviously the awkwardness of it is that you are trying to make a rule for a unit but you are using individual figures to manage the rule. Since the designers don't want to just suppress figures and have units partially suppressed, it becomes hard to work it out.
What are people's gaming experience of this anyway? I don't have any with the suppression rule yet.