Supporting fighters firing

This was brought up about a year ago by Burger. "supporting Fighters in ACTA" -Oct 1st, 2006. So far that's the closest I've seen it to being resolved. LBH's final post in the thread stating that he thought fighters gave up normal move/fire abilities while on escort/support. wow, the psp slows down searching & typing speed. . . need to get back to a pc!
 
2E Rules said:
In general, flights will only dogfight once each turn. However, it is possible for a flight to dogfight twice if a player nominates
his fighters to attack and only gains a draw in a dogfight or is fighting against multiple flights. The flights will remain locked together until his opponent declares his fighters to attack, in which case another dogfight is fought immediately.
From what I've read it is a matter of initiative timing (unless overruled by official errata). If you have the initiative your fighters in support may be able to fire on ships/flights within their range (so far nothing to say they can't) and if the initiative then goes to your opponent who uses a surviving fighter to fire on your capital ship your fighter would move to dogfight immediately. It's already stated that you can, under certain initiative/survival conditions, dogfight with the same flight two or more times pending the rolls of each prior dogfight. That would seem to me to indicate that you could make your attack and then get pulled into a secondary dogfight IF you have range and have the initiative. That secondary dogfight pulls your ship out of formation so a subsequent attack that would normally provoke a dogfight reaction gets through and your flight remains, useless, where it was (Until End of Turn).

As for support to a ship's Interceptors - I personally would rule that you would have to choose whether you were firing weapons as an attack during your fighter-attack-initiative-action or reserving the flight to act as an interceptor. Though if the support ship is attacked by fighters, yours would be drawn off to engage the attack, potentially leaving your capital ship without the fighter interceptor support (unless you have to specifically declare special Interceptor Support versus Regular Support which it appears to me that you don't - you just declare support and if you have intercept-able fire incoming and the correct, unused flight available you can choose to attempt interception).

Also - if you do not have initiative and have been engaged in a dogfight the rules specifically state that you cannot fire weapons regardless of that dogfight's outcome (which includes denying the use of the flight as Interceptor support since you've been pulled off Support).

Disclaimer: This is not an official answer.
 
IMO I don't believe that supporting Fighters (for a Dogfight) should be allowed any other actions for the round.

the reason I say this is because if you've won initiative, and You've got 2 fighters attacking a ship, and your opponent then uses his 1 fighter to intercept your fighter and start a dogfight.

Now if you use the second fighter to support the dogfight it should NOT be allowed to fire upon the ship during the fighter firing phase because it's already "acted" that round by supporting the Dogfight.

IMO this is the same reason that fighters engaged in a dogfight who win the dogfight CANNOT fire on the ship during the fighter firing phase.

Again, this is just my opinion.

--Edited for clarification--
 
Winged_Human said:
IMO I don't believe that supporting Fighters (for a Dogfight) should be allowed any other actions for the round.

They aren't allowed. But we are talking about fighters supporting ships, an entirely different matter. :)
 
Is it really?

OK, Let's reverse the situation..

I've got a G'Quan and 2 Frazi flights who are escorting it.

You decide to attack my G'Quan with a thunderbolt, and a superior dogfight roll. Using both my fighters I engage in a dogfight with you, 1 Actually doing the dogfight, and the 2nd supporting the dogfight. Now, let's say I win this Dogfight. It wouldn't seem feasable (IMO) rules wise or Fluff wise that these fights would be able to Fight a dog fight and act as interceptors at the same time.

Would you agree?
 
A) EA won initative and declare the fighter attack on the G'Quan first;
then the Frazi are tied in a dogfight and it doesn't matter what they were supposed to do since they were pulled into a dogfight (from then on the only thing they can do is dogfight and then only if they still have a survivor and the EA still has a survivor during the Narn initiative a moment later).

B) EA lost initiative, Frazi opts not to make any attack;
When the EA makes it's fighter attack the Frazi are again pulled from support to dogfight the EA and aren't returned to support until EoT. So they could not be used for Interceptor support or further Dogfight support.

C)EA won initative and does NOT declare attack on the G'Quan -OR- EA lost initiative and the Frazi are declared as ranged attack;
It's in this that the problem lies. Can the Frazi fire it's weapon while declared as supporting? If it can - then based on the rules of sequential dogfighting I'd say that it can both fire and be pulled into a dogfight.

As for if it can fire and then later be used as an Interceptor since no fighter attacked the Capital Ship (G'Quan) - I want to say no but I don't have anything to indicate that you can't or that you can.
 
Winged_Human said:
It wouldn't seem feasable (IMO) rules wise or Fluff wise that these fights would be able to Fight a dog fight and act as interceptors at the same time.

Would you agree?

I would agree completely and the rules specifically rule out dogfighting and acting as an interceptor. But that isn't what I asked - read my original question:

Can fighters supporting a ship fire if they do not dogfight?
 
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