Supplement 16: Adventure Seeds - Now Available!

MongooseMatt

Administrator
Staff member
The game session arrives. You have not had time to prepare the game this week and then the players announce they want to jump to a system you have not yet fully detailed.

You need an adventure, quick.

This book finishes the referee’s toolkit ‘trilogy’ that started with Supplement 13: Starport Encounters and continued with Supplement 15: Powers and Principalities. Supplement 16: Adventure Seeds rounds off your toolkit by providing a variety of methods to generate new ideas for adventures that can be sprung upon your players with very little preparation – just the thing for a busy referee!

You can grab your copy here;

http://rpg.drivethrustuff.com/product/126543/Supplement-16-Adventure-Seeds?affiliate_id=7242
 
Was I first was I first? Lol.

Actually - those last products have been great Mr. Sprange! Seriously the GM assist for this session was all the on-the-fly places/people/things/plots/etc
 
Been away from gaming for a while but this is useful for my solo mythic GM emulator campaign I'm planning for myself.

Will pick up the other parts of the trilogy in the week and get 'em in print when there ready.
 
Back
Top