In light of Matt's recent ask - I believe we can make his job a lot easier by rounding up these last few weeks of feedback into the top 10 items that we each feel need to be addressed before High Guard is closed. These 10 items (or less) should be listed in terms of priority and with no more than a 1-liner description. This post should not be used to argue other points but to serve as an index for concern and a starting point for Matt to make decisions on what he would like to address. It would be very informative too if he notices that the same item is in the top 3-4 of a bunch of us.
Again - lets not use this post to argue our points (those post exists) and lets keep editing our posts rather than adding more and more replies. Ideally, each person here should have 1 post with their listed items in order of priority.
I will start (and edit and modify as need be):
1) Change critical severity for crit hits on ships that 1000+ tons to be 5% of hull value. Otherwise we have a single large bay disabling ships with the current severity per 10 pts.
2) Effect of Salvos on Fighters - many fighters. A salvo should spread itself among fighters, therefore not attacking a single fighter with 100 + missiles.
3) Salvos cannot be used on fighters that are dog-fighting the firing ship. Salvos can be used by others on targets involved in a dog-fight but with some bad risk.
4) Hangars vs Docking Spaces vs Tubes. Build in the tube functionality into Hangars - so Hangars become the superior option to docking spaces (clearly so). Increased Launch rate and so on.
5) Clarify that sections are ships for breakaway hulls.
6) Increase Meson Spinal Damage (I believe we said we should double it?)
7) Clarify screens are an 8+ check
8) Clarify when dog-fights, when they actually start (preferably the turn when the fighters START in dogfight range) and how fighters have all thrust available each turn
9) ...
10)...
Again - lets not use this post to argue our points (those post exists) and lets keep editing our posts rather than adding more and more replies. Ideally, each person here should have 1 post with their listed items in order of priority.
I will start (and edit and modify as need be):
1) Change critical severity for crit hits on ships that 1000+ tons to be 5% of hull value. Otherwise we have a single large bay disabling ships with the current severity per 10 pts.
2) Effect of Salvos on Fighters - many fighters. A salvo should spread itself among fighters, therefore not attacking a single fighter with 100 + missiles.
3) Salvos cannot be used on fighters that are dog-fighting the firing ship. Salvos can be used by others on targets involved in a dog-fight but with some bad risk.
4) Hangars vs Docking Spaces vs Tubes. Build in the tube functionality into Hangars - so Hangars become the superior option to docking spaces (clearly so). Increased Launch rate and so on.
5) Clarify that sections are ships for breakaway hulls.
6) Increase Meson Spinal Damage (I believe we said we should double it?)
7) Clarify screens are an 8+ check
8) Clarify when dog-fights, when they actually start (preferably the turn when the fighters START in dogfight range) and how fighters have all thrust available each turn
9) ...
10)...