suggestions to Matt Sprange

Hi all. With all the suggestions for Matt with P&P coming out I thought it might be a bit more convenient if we made one thread with a quick summary of all the suggestions so that he doesn't have to go wading through all the other posts to find the 1 or 2 ideas he likes. I intend this more as an index to the ideas in other threads so please only post a summary of the idea. If the idea has extensive debate then please do the debating in another thread and then just reference it here (of course if you feel the need to debate here I can't stop you :) ).
 
This is an idea that came up in the "most important fix"thread pg 4.



mrambassador1 said:
1.RR cost of ships
2.RR cost of repairing ships
3.PL of Huge hangers (maybe some normal carriers)/buy carrier flight seperately



One thing I would like to see that seems to have been overlooked is the campaign rules. Specifically the RR costs for ship replacements I think should reflect the changes to FAP costs. A battle ship costs 20 RR, patrol 3 RR, almost 7 patrol to battle, I would like to see battle RR go to 15 or thereabouts to reflect the 5 patrol per battle FAP. something like this (though I'm sure Matt Sprange could do a better job than me)

3 patrol
5 skirmish
8 raid
15 battle
25 war
42 armaggedon

CZuschlag suggested an FAP breakdown of
My rough calculations place the right breakdown at:

1 FAPlevel = 1 (FAPlevel-1) + 1 (FAPlevel-2)

so

1 Battle = 1 Raid + 1 Skirmish

This is very rough on breakdowns.

This would have RR costs as

3 patrol
5 skirmish
8 raid
13 battle
21 war
34 armaggedon

Pretty close but I think CZuschlag's is a slight improvement.

The RR cost or repairing ships also has to be looked at, with the small ships now much cheaper its hardly worth fixing them, you can just buy one for about the same cost as repairing even light damage.

The other thing that I think really needs looking at is the Drahk huge hangers. Currently (and even worse with my suggested RR ship costs) it is cheaper to buy a huge carrier than it is to buy the ships in it. It causes the same old empty carrier problem we used to have under SFOS. Also in changing the RR costs Matt might have to double check the costs of Regular carriers (I fear for the Morshin). One possible solution that has been suggested is to buy the fighters for carriers seperately. eg, a Morshin isn't battle PL with lots of fighters, its skirmish or raid PL and you buy the fighters seperately. Could eliminate the empty carrier (or huge carrier) problem forever.
 
Suggestions for consideration:
1) Brakiri Kabrokta: add two interceptors, make beam a forward arc.
This is the only major ship with a boresight in the fleet, this ship
enters service in 2260, 8 years after the Tashkat it should be
at least as advanced.
2) Vree fleet carrier: Reduce the torps to 2 turrets of 6, add 10
gun 15' SAP double damage, and 10 gun 10" precise double
damage, reduce fighters to 6 of each type
 
Improve the Fireraptor and give it some sideweapons.
Remove the weak trait on the Drazi Light Fighters
 
Suggestion: Vree super maneuverability
I would like to suggest that the Vree be accorded a supermaneuverable
dodge trait. This trait would be equal to the hull number. This would not
benefit the larger ships as much as the smaller ships, I.E. the hull
4 ships, (which comprise more than half of the classes available to the Vree), are also the smallest average hull size in the game. The popularity of E-mines of DD and TD means that Vree ships do not last
long at the best of times. This would redress the problem to a limited
extent by making the non-E-mines a little less effective.
Should this be considered too large a change, perhaps hull 4 and dodge
5, hull 5 and dodge 6, hull 6 dodge 6 as an alternative.
Thank you for your consideration.
 
Suggestions for upgrades:
Dilgar: Ochlavita upgrade weapons to 4 die all around and
6 die of missles
Targrath should replace bolters F with heavy bolters.
As a strike cruiser it should be better than the Omelos
on the attack.
All: E-mines should not be able to fire into dogfights as this
is a violation of the rules.
Narn: All G'Quans need to be made capable of enguaging
a Primus on even terms. As an iconic ship of the
series it need to be worthwhile for fan support and
bringing more people into the game.
Centauri: Octurion beam dice adjusted to 8, it should be
better than the Primus.
Sulust Escort Destroyer needs the 'Escort' trait.
Thank you for your consideration.
 
JTL109 said:
Suggestions for consideration:
1) Brakiri Kabrokta: add two interceptors, make beam a forward arc.
This is the only major ship with a boresight in the fleet, this ship
enters service in 2260, 8 years after the Tashkat it should be
at least as advanced.
2) Vree fleet carrier: Reduce the torps to 2 turrets of 6, add 10
gun 15' SAP double damage, and 10 gun 10" precise double
damage, reduce fighters to 6 of each type

the tashkat has a slow loading beam, the Kabrokta is not slow loading, it is instead boresight to even it out, and balance it loosley with the avoiki. in average dice terms it is a more powerful beam than the Avioki, or even the tashkat, the boresight limits it more to even it out a tad. I'd also argue that the Cidikar is a pretty darn major ship and it has a boresight. It is worth noting that the Brivoki beam, whilst triple damage is still slow loading, showing that the Brakiri can't balance the needs of quick charging and the requirements of moveable lenses.
 
exactly, their heavy lasers are boresight on all the ships that have them but can fire every turn.
the graviton beams are forward arc but slow loading. creates a balance. why would you use an avioki if the kabrokta had forward arc? the karbokta also outguns the avioki in secondaries.
 
hiffano said:
JTL109 said:
Suggestions for consideration:
1) Brakiri Kabrokta: add two interceptors, make beam a forward arc.
...
the tashkat has a slow loading beam, the Kabrokta is not slow loading, it is instead boresight to even it out, and balance it loosley with the avoiki. in average dice terms it is a more powerful beam than the Avioki, or even the tashkat, the boresight limits it more to even it out a tad. I'd also argue that the Cidikar is a pretty darn major ship and it has a boresight. It is worth noting that the Brivoki beam, whilst triple damage is still slow loading, showing that the Brakiri can't balance the needs of quick charging and the requirements of moveable lenses.
-------
OK, drop the beam to 5 dice every turn, forward arc. This is half the
dice of the Tashkat, makes it even. The Kabrokta has 10 less damage
than the Avioki, therefore it will not be lasting as long as the
Avioki, and will not have a many shots. This lack of damage is also
a balance that was neglected in favor of attack dice.
Should have made the comparison with the Kaliva, it would have been
more appropriate.

OR... Just change the name to 'Light Gravetic Lance',
range 24, SAP, 8 AD, DD and lose the beam.
 
Burger said:
JTL109 said:
Sulust Escort Destroyer needs the 'Escort' trait.
Sulust is not a destroyer, that escorts.
It is a destroyer of escorts, hence Escort Destroyer.
-------
It has 2 interceptors, it could function as an escort for a fast squadron
just as the Maximus does for the slow ships.
 
JTL109 said:
OK, drop the beam to 5 dice every turn, forward arc. This is half the
dice of the Tashkat, makes it even. The Kabrokta has 10 less damage
than the Avioki, therefore it will not be lasting as long as the
Avioki, and will not have a many shots. This lack of damage is also
a balance that was neglected in favor of attack dice.
Should have made the comparison with the Kaliva, it would have been
more appropriate.

Perhaps the Gravitic Beam system takes up lots of space, those huge capacitors that take 2 turns to charge up have to go somewhere. For the Kabrokta and Carriers, where space is limited do to troop barracks and hanger bays they opted for a smaller Laser Cannon system purchased from the EA (which is more then likely where they got the Boresight Laser Cannons anyway). It does comparable damage but has the restriction of boresight which isn't actually that big of a deal for the Brakiri as they have plenty of F arc Beam ships and good skirmish choices for sinks.

It would be kinda neat though if the Brakiri had a SA that would let their SL beams fire each turn, at 1/2 AD of course. Firing each turn generally they would be firing less AD then their opponents beams per turn and have to burn a SA to do it. So they could have the option of firing every turn at reduced strength or waiting every other turn and fire at full strength. Not sure how it would balance out though, I'm sure that without proper wording or restrictions someone would find a way to abuse it.
 
JTL109 said:
Burger said:
JTL109 said:
Sulust Escort Destroyer needs the 'Escort' trait.
Sulust is not a destroyer, that escorts.
It is a destroyer of escorts, hence Escort Destroyer.
-------
It has 2 interceptors, it could function as an escort for a fast squadron
just as the Maximus does for the slow ships.
It could also function as a giant cheese grater, but that isn't the point. It has a role, that is not an Escort. So it doesn't need the Escort trait.
 
Yes!... give the poor thing a break... now the slowest standard fighter in any fleet, and one of only two that can't intercept.
 
seems logical - although it t still seems odd that it still won't be able to intercept fire - even with a shield?

how about drop the flights per wing a bit , give it the shield and take off weak from its gun.
 
what can I say, I'm trying not to be greedy...

possible help for it...

shield 1/1 - becomes a survivable sensor platform for the targeting of AF dice form the escorts.

weak off gun - actually can intercept yay!

speed to 10 - can actually keep up with the carrier that brought you, if it doesn't all power...

Any or all would be appreciated... given its the worst in all categories now that the Delta V is obsolete and won't be used.
 
If you made the above changes, how many fighters per wing after adjustment, and how many fighters would the Milani lose?
 
I would say probably 6 maybe 7 per wing as its still pretty crap and the narn frazi gets 5 per wing and has 4 times the firepower.
milanis complement wouldnt get reduced at all.
 
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