The only friend who hasn't knowingly took advantage of me wants to know what to end a character
The GM decided to, why I don't know, start the campaign in 539 rather then 1,105. In 568 her solo player rolled A health event that stopped her aging and over the last 13 odd centuries, which taken it to around 1,868, she has build up a total pirate armada of 18 fleets that number almost 2,300 ships that range from 400 ton custom build Pirate Scoutships to A 1 million ton unique gargantuan Freighter that was converted, at a cost of Cr half a trillion, into A Fairly Heavy Dreadnought, rules A Pirate Republic of more then 600 world across 17 subsectors and 4 sectors, all of which are officially a semi-autonomous and self-governing part of The Imperium but in truth broke broken away from The Imperium 3.83 centuries ago, her personnel ships alone contain 2,300 genetically modified super=slaves on her own ships, more then a 3 of a million on his other ships and including those on planets, his Starbases, other Starbases and others loyal more then 20 million underlings, she has almost Cr 500 billion in cash, A portfolio worth more then Cr 100 billion that nets her more then Cr 30.4 million profit per month, she has more then 100 million rivals, more then 4 10's of a million and has prices on her head totalling more then Cr 1.13 trillion credits
As well as all of that I'll also admit that on 4 times in the last 1.013 millennium she/The Ex Pirate Captain, Ex Pirate Admiral and now officially Grand Duchess and unofficially Pirate Emperess has on 3 occasions in the last 800 years she has had enough traitors in The Imperial Governments highest ranks on her to have a decent chance of succeeding at seizing The Imperial Throne with sheer numbers if nothing else, but she was hesitant to, yet eventually decided to on all 3 occasions by that time it was no longer possible
I know all that's true as I've seen it, her and her 1-player group, but it's taken around 6 real-life years and 13 odd in-game centuries of in-game time and wants ideas for a appropriate endings, Also this is the only campaign bigger and longer then any I've ever done that I know with 100% certainty is true and not just made up to make me look daft. But the real question is can 1 or more of you suggest to me a suitable end for her that I can tell to my last remaining and only always true GM Friend
The GM decided to, why I don't know, start the campaign in 539 rather then 1,105. In 568 her solo player rolled A health event that stopped her aging and over the last 13 odd centuries, which taken it to around 1,868, she has build up a total pirate armada of 18 fleets that number almost 2,300 ships that range from 400 ton custom build Pirate Scoutships to A 1 million ton unique gargantuan Freighter that was converted, at a cost of Cr half a trillion, into A Fairly Heavy Dreadnought, rules A Pirate Republic of more then 600 world across 17 subsectors and 4 sectors, all of which are officially a semi-autonomous and self-governing part of The Imperium but in truth broke broken away from The Imperium 3.83 centuries ago, her personnel ships alone contain 2,300 genetically modified super=slaves on her own ships, more then a 3 of a million on his other ships and including those on planets, his Starbases, other Starbases and others loyal more then 20 million underlings, she has almost Cr 500 billion in cash, A portfolio worth more then Cr 100 billion that nets her more then Cr 30.4 million profit per month, she has more then 100 million rivals, more then 4 10's of a million and has prices on her head totalling more then Cr 1.13 trillion credits
As well as all of that I'll also admit that on 4 times in the last 1.013 millennium she/The Ex Pirate Captain, Ex Pirate Admiral and now officially Grand Duchess and unofficially Pirate Emperess has on 3 occasions in the last 800 years she has had enough traitors in The Imperial Governments highest ranks on her to have a decent chance of succeeding at seizing The Imperial Throne with sheer numbers if nothing else, but she was hesitant to, yet eventually decided to on all 3 occasions by that time it was no longer possible
I know all that's true as I've seen it, her and her 1-player group, but it's taken around 6 real-life years and 13 odd in-game centuries of in-game time and wants ideas for a appropriate endings, Also this is the only campaign bigger and longer then any I've ever done that I know with 100% certainty is true and not just made up to make me look daft. But the real question is can 1 or more of you suggest to me a suitable end for her that I can tell to my last remaining and only always true GM Friend