EccentRick
Banded Mongoose
The storage of capital ship Supply Units (SU) has been subject to a revision or two, all of which appear to have gaps.
The consistent part: Capital Ships consume an amount of SU equal to their tonnage divided by 100 each day (by default). Most ships contain enough supplies for 100 days. One ton of supplies will contain 100 SU.
[SU represents food for the crew, replacement parts for the ship, and other miscellaneous supplies separate from the tracked large expendables like fuel and large ordnance (e.g. missiles)]
The Naval Campaign Sourcebook initially presented SU storage as:
In contrast, High Guard 2022 swung in the opposite direction:
Both approaches seem to have logic holes (likely from abstraction simplification attempts). NCS hand-waved the ability to add hundreds of tons of supplies, over-stretching the ability of adventure-class ships to abstract their storage space requirements through the tonnages of staterooms and common areas. HG2022 overlooked that for locations to be functional they need a level of appropriate supplies 'on hand' - no one has the time to constantly run to the cargo bay to get the next step of the current assignment and dig out what they are specifically looking for from crates packed to maximize the use of space.
Where do you think the balance point is? How much of the supplies are 'on hand' for immediate use, to be replenished from the packed crates in the cargo bay at regular intervals?
The consistent part: Capital Ships consume an amount of SU equal to their tonnage divided by 100 each day (by default). Most ships contain enough supplies for 100 days. One ton of supplies will contain 100 SU.
[SU represents food for the crew, replacement parts for the ship, and other miscellaneous supplies separate from the tracked large expendables like fuel and large ordnance (e.g. missiles)]
The Naval Campaign Sourcebook initially presented SU storage as:
A starship is assumed to carry enough spares lockers, spud bunkers, and other stowage for its normal level of supplies without needing to use cargo space for the purpose.
A ship at full supply capacity, not using any additional cargo space, carries 100 days of spares and supplies in its internal bays and lockers. ... A warship on deployment can carry additional supplies in its cargo bay, but these are not available for immediate use; they must be broken out and set up in a ready configuration.
In contrast, High Guard 2022 swung in the opposite direction:
The ship should therefore have a minimum of [specific example] tons of cargo space so that it can potentially store 100 days' worth of SUs.
When designing a military capital ship, note the Maximum Stores tonnage in the cargo section of the ship sheet. Ideally, the overall cargo tonnage of the ship should be equal to or greater than this amount.
Both approaches seem to have logic holes (likely from abstraction simplification attempts). NCS hand-waved the ability to add hundreds of tons of supplies, over-stretching the ability of adventure-class ships to abstract their storage space requirements through the tonnages of staterooms and common areas. HG2022 overlooked that for locations to be functional they need a level of appropriate supplies 'on hand' - no one has the time to constantly run to the cargo bay to get the next step of the current assignment and dig out what they are specifically looking for from crates packed to maximize the use of space.
Where do you think the balance point is? How much of the supplies are 'on hand' for immediate use, to be replenished from the packed crates in the cargo bay at regular intervals?