Sturn's Deck Plans (previously named 'May I post a.....')

I like the Free Trader design as well.

I especially like the split crew locations and the need for the lower deck crew to go up stairs to use the head. They also have to go up 2 stairs to serve the passengers! Awkward and just the right feel! Very Nice.
 
Rikki Tikki Traveller said:
I like the Free Trader design as well.

I especially like the split crew locations and the need for the lower deck crew to go up stairs to use the head. They also have to go up 2 stairs to serve the passengers! Awkward and just the right feel! Very Nice.

Might not be as awkward as it seems to serve the passengers. The steward's room may be down below when he's not "serving", but while he's up and around he would either be in the passenger commons serving, or the crew commons hanging out, which is just below it.
 
True, but I still like that his/her stateroom is about as far away from the passengers as it can be.

The design shows that CARGO was the primary concern of the designer, with Passengers considered as secondary importance. Nothing wrong with that, but I bet someone else, designing for passenger comfort would come up with a different, but equally valid, design. I'm sure both (any many others not shown) would be flying around out there.

Keep up the good work.
 
Tutorial is half-completed. It's on my website, but still needs some work. My Autorealm symbols for Traveller are available now also if interested (not graphics for other programs, in a format useable only by Autorealm).

Currently working on my version of the Far Trader deckplans since I have the official MGT description now. :)

Sturn's Shipyard
 
Sturn said:
Tutorial is half-completed.
The tutorial is looking good. I read through what you have up so far and it is clean and easy to follow. This will be a nice resource for new folks once it is finished!

Good Job.

Daniel
 
I completed a Far Trader (link below). It was a tough one, but my favorite so far. I updated some of my symbols when doing this including a new open-top air/raft. I plan to continue working on the tutorial from time to time (it's boring) while working on a Fat Trader, common vehicles, and PDF versions of my plans so they can more easily be used.

Far Trader
Free Trader
Scout courier/survey
Seeker

STURN'S SHIPYARD
 
These deckplans look great - and they have just the right number of props (furniture, machinery and so on) to make combat exciting. I should try out Autorealms myself...
 
LOVE the Far Trader. I think that has just become my deck plan of choice for a PC ship!

One smal nit. The shape of the front of the ship is not very aerodynamic. If this ship enters or leaves atmosphere at any speed, that flat front end will cause all kinds of problems. I'm not sure how you can fix it wihout destroying the viewport shapes on the bridge and in the Captain's cabin, but I think it needs to be pointier.

LOVE the little details (like the potted plant in the passenger lounge!)
 
Rikki Tikki Traveller said:
One smal nit. The shape of the front of the ship is not very aerodynamic. If this ship enters or leaves atmosphere at any speed, that flat front end will cause all kinds of problems. I'm not sure how you can fix it wihout destroying the viewport shapes on the bridge and in the Captain's cabin, but I think it needs to be pointier.

You're not an Aerospace Engineer are you? :)

My external views are lacking, I'm in no way an artist. I do the external views just to show where everything lines up (doors and such).

I and some artists agree with you about the streamlining. There is a talented artist (I can't think the name of) that reshaped the nose as you suggested. I didn't simply to keep the "classic" look of the ship, which is very non-aerodynamic.

Blunt, more "classic" version

I can't find the link to the aerodynamic look, will post it if I can find it.
 
I've planned on making some better vehicle graphics for use in my deck plans (as in nicer looking air/rafts to place in a starcraft garage). I also figured I could mount some of them on poster board at 25mm scale to use as minis.

Here is my first try at a Trepida grav tank:

Trepida Gravtank
 
Sturn wrote:
You're not an Aerospace Engineer are you?

Guilty as charged! Master's Degree actually; but that was years ago.

BUT, I will also admit that if you accept the Far Trader as a STANDARD design hull rather than a STREAMLINED hull, your external view is perfectly acceptable. A standard hull would be cheaper too, so might fit better into the whole small merchant thing.
 
Rikki Tikki Traveller said:
BUT, I will also admit that if you accept the Far Trader as a STANDARD design hull rather than a STREAMLINED hull, your external view is perfectly acceptable. A standard hull would be cheaper too, so might fit better into the whole small merchant thing.

The only problem with that is that you can hardly land and take off from a planet's surface that way...
 
FallingPhoenix said:
The only problem with that is that you can hardly land and take off from a planet's surface that way...

Not according to the playtest document:

A standard-configuration ship can also enter a planet's atmosphere, but is reliant on its thrusters to keep it aloft at all times
and is extremely ungainly. Piloting checks are required for all movement, and suffer a -2DM.


I would be quite surprised if this would be different in the final version.
 
I just wanted it to look like the classic Far Trader. I'm not a FFS fan or an aerospace engineer, so didn't care if the original shape was real-world feasible or not - this is Traveller. Not my hull design, CT's :) It would be fine IMTU to list it as standard instead of streamlined if my players didn't like it. Better in my opinion to do that then change the hull itself from the classic design.

I understand that it WILL be important for those in the field. My field is popoism, so I'll never be too critical...until a Ministry of Justice supplement comes out? :)
 
I see no real problem with the hull shape. In my setting, I can always
introduce a special computer software that eliminates the -2 DM for a
standard configuration hull and justify its existence with the high num-
ber of Far Traders in operation. If the players want a similar software
for another standard configuration hull ship type, they have to write it,
because it has not yet been developed for the type in question - not
enough of a market there, sorry ... :twisted:
 
I do not always see these ships as "flying" down like airplanes. Sometimes I see them more like controlled falling.

In my minds eye I sometimes picture the ship landing more like the aircar in bladerunner then flying like starwars.

Daniel
 
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