far-trader
Mongoose
It's not that the flying bricks can't hover or take off in atmosphere, the burning question quite literally is how hot do they get from the friction on all the sharp edges when entering an atmosphere.
MoTrav's answer isn't a bad way to go, and not having read it I can only speculate that it probably doesn't go quite far enough for realism but works for a game.
What I mean is the check should be for entering atmo only. Not flying (at slow speed) once in it (or for Vacuum worlds). But that check, should it fail, could well be catastrophic. At the very least a failure would be serious. Even success might incur damage.
Then once you're actually in the atmosphere if all you have is 1G of thrust and the planet is anything over 1G you are going to crash, hard. Even with 1G on a planet with 1G you're looking at a dicey situation. It would be best to have an extra thrust over the local gravity so you're not limited in where you come down.
But anyway like I said it's all speculation on my part and whatever works for your game is the way to go if you don't mind a bit of handwaving. Like all hulls have built in contra-grav lifters that offset 99.9% of the local gravity allowing whatever thruster you have to be used almost entirely for moving.
MoTrav's answer isn't a bad way to go, and not having read it I can only speculate that it probably doesn't go quite far enough for realism but works for a game.
What I mean is the check should be for entering atmo only. Not flying (at slow speed) once in it (or for Vacuum worlds). But that check, should it fail, could well be catastrophic. At the very least a failure would be serious. Even success might incur damage.
Then once you're actually in the atmosphere if all you have is 1G of thrust and the planet is anything over 1G you are going to crash, hard. Even with 1G on a planet with 1G you're looking at a dicey situation. It would be best to have an extra thrust over the local gravity so you're not limited in where you come down.
But anyway like I said it's all speculation on my part and whatever works for your game is the way to go if you don't mind a bit of handwaving. Like all hulls have built in contra-grav lifters that offset 99.9% of the local gravity allowing whatever thruster you have to be used almost entirely for moving.