Matt admits to that himself:
msprange said:
For example, aside from Signs & Portents and some tortured writings on the Internet (like, well, this one), Mongoose has never done any marketing. Ever. We have always, in effect, let our books sell themselves...
Greg Smith said:
Where do you advertise? There are precious few gaming magazines these days. Inquest Gamer has gone, Dragon has gone, Harbinger is still around as a pdf though. Others are dedicated to one game (No Quarter, Cry Havoc).
There are already demo teams in place.
Ultimately, there are two primary pushes I'd suggest, grass roots MI development and then a huge push, not to customers but toward retailers. If you can't get the product in front of a customer to see and try it, it won't sell. If they don't see the potential for other players playing the game locally, the odds of a sale are much lower. IF you reach a retailer you reach multiple customers. One "sale" to a retailer leads to multiple customer sales.
-online forums beyond your own as a manufacturer. I'd recommend a number of mobile infantry type liaisons that are tasked with posting in various locals for different updates.
-newsletters to your customers, retailers and distributors
-blogs
-fansites
-create a solid retailer/player locator that works by city, region/postal code/map
-create an online schedule for mobile infantry to post their planned events
-allow MI info to be posted online in an open format if they agree for players/retailers to track them down and or subscribe to their event list.
-Send posters to retailers.
-Send printed flyers to retailers of coming products and existing hot sellers
-Create package deals for new retailers to know what to buy to add the game to their product mix. Stocking every item isn't always the best option. Slow moving product = unhappy retailers. Let them start smaller with good solid product and get their feet wet.
-Offer promot display racks to retailers to highlight the game rather than simple boxes of product to stack on shelves.
-Offer the ability to buy retailers preassembled/prepainted minis, even if they don't come that way at a small markup for costs.
-Create small 3'x3' demo tables to use for stores and offer them at near cost or as a loss leader to promote sales.
-Increase the number of MI to promote the game. Word of mouth is THE best advertising. Recruit MI and reenergize the hard core fanbase. Train MI to spot other potential MI and offer a bonus to recruit additional demo team members. Especially at major conventions. Most players that come are already in the hardcore group.
-Offer an online and printed catalog demoing your product
-Up convention presence. Offer more games than tournaments. Run demo games in the game halls, not just the vendor halls.
-Create a loyalty program to increase repeat sales or redemption of UPCs for special edition minis.
-Seek retailer input. They are the frontlines of sales. Ask them what is selling and why think it sells well. Does it need something else in packaging? promo material? Learn from it and repeat.
-Contact distributors and ask them who is buying. Reward your distributors/retailers with free product/accolades to keep them loyal
-Reward not just MI but retailers for hosting games. Not necessarily 1 game = 1 reward, earn them over time. Make it a competition. The retailer offering at least X demos in a time period is entered to win $$$ in free product.
-create specific events for ALL MI to run and promote across the continents. Compile those results online and make people feel like they are a part of the larger community.
I could probably offer a few more ideas but I'm not getting paid as a consultant. :lol: