Annatar Giftbringer
Emperor Mongoose
Greetings,
I've been curious about Strontium Dog for some time, never read any of the comics but seen him a couple times in Dredd crossovers. So when a bundle pack appeared as part of the "new year, new game" offer on drivethru rpg I saw a perfect opportunity to learn more.
I must say, I like what I'm seeing! Haven't had a chance to actually play yet, but the setting sounds very promising!
I did stumble upon a couple questions though.
1) Blasters using the stun setting. Do they deal normal damage, but as stun instead? So a 4d6+3 blaster rolling a total of 17 forces the target to take an endurance test with -17 mod?
2) the variable cartridge blaster. Wow, awesome weapon! And I thought dredd's lawgiver was badass! Anyway, p. 55 describes the number 1 cartridge as a heavy blaster shot, but on the table on p. 56 gives it the profile of a regular blaster. Which one is it?
3) number 2 and 3 cartridges, short range and tunneling/igniting, those effects are up to the GM to do something appropriate with?
4) electro-flare. From the description it sounds to me like a third option for number 1 cartridge (stun, flesh, flare) but they're listed as a separate cartridge type? (Not technically a cartridge but an additional powerpack setting)
5) the VCB accepts up to 20 cartridges, but the table on p. 56 shows it with 24 - unless I read it wrong and the number of shots listed there are how many you get when you buy one unit of spare cartridges at the stated cost?
I've been curious about Strontium Dog for some time, never read any of the comics but seen him a couple times in Dredd crossovers. So when a bundle pack appeared as part of the "new year, new game" offer on drivethru rpg I saw a perfect opportunity to learn more.
I must say, I like what I'm seeing! Haven't had a chance to actually play yet, but the setting sounds very promising!
I did stumble upon a couple questions though.
1) Blasters using the stun setting. Do they deal normal damage, but as stun instead? So a 4d6+3 blaster rolling a total of 17 forces the target to take an endurance test with -17 mod?
2) the variable cartridge blaster. Wow, awesome weapon! And I thought dredd's lawgiver was badass! Anyway, p. 55 describes the number 1 cartridge as a heavy blaster shot, but on the table on p. 56 gives it the profile of a regular blaster. Which one is it?
3) number 2 and 3 cartridges, short range and tunneling/igniting, those effects are up to the GM to do something appropriate with?
4) electro-flare. From the description it sounds to me like a third option for number 1 cartridge (stun, flesh, flare) but they're listed as a separate cartridge type? (Not technically a cartridge but an additional powerpack setting)
5) the VCB accepts up to 20 cartridges, but the table on p. 56 shows it with 24 - unless I read it wrong and the number of shots listed there are how many you get when you buy one unit of spare cartridges at the stated cost?