I am thinking about getting RQII to nick things for my ever mutating "perfect" Stormbringer system. :roll:
How important are the following to the system as they are bits I have avoided in the past:
Strike Ranks
Fatigue - I understand there is a simple and interesing mechanism now - I disliked the old version.
HPs/AP by location.
The Combat Maneuvre aspect sound intriguing - would it work with a more BRP/2nd Stormbringer based system?
any thoughts/tips appreciated
How important are the following to the system as they are bits I have avoided in the past:
Strike Ranks
Fatigue - I understand there is a simple and interesing mechanism now - I disliked the old version.
HPs/AP by location.
The Combat Maneuvre aspect sound intriguing - would it work with a more BRP/2nd Stormbringer based system?
any thoughts/tips appreciated
