Sinisalo said:Sorry to be so rude about this but the level of mistakes in MRQ is absolutely shocking. There is no mechanic for comparing STRs, the writers should have known this.
Cleombrotus said:I think that the EWF is so esoteric and mystical that it defies playing, in many ways, but it makes for an excellent backdrop. I thought that the idea of characters as mercenary heroquesters for the Jrusteli was a bit too simplistic, but I'm starting to feel it as a really good representation of their spiritual rape of the world.
I'm playing the Empire and Dragonspeaker cults as the charlatans and pyramid scheme sellers they really are, with the real mystics and Draco-orlanthi in the background transforming themselves regardless. A bit like the creation of the Church of England as a cynical tool of the state contrasting with the passion of real protestants trying to divorce themselves from Rome.Cleombrotus said:I think that the EWF is so esoteric and mystical that it defies playing, in many ways
Yes, you're right, it does look wrong until you realise RQ has always done this. In RQ3 you regularly had 6ft 5in, 18 stone muscle men with dodge at 85%, leaping about the place like gazelles. And Jump as well. Dumbasses with INTs of 8 and APPs even worse with very high Orates and Fast Talks.Dreamfall said:A duck with STR 6, SIZ 3 and DEX 8, had found a chest full of gold coins and trained his Athletics to 105% (Brute force would be 100%). He then decided to compete in rope pulling contest against a great troll, with STR 26, SIZ 26 and Athletics (brute force) 52%. So 100% vs. 52%, and the audience was amazed who the winner was...
It has always been an element of RQ. In RQ3, if your skill category modifier was below zero I *think* you couldn't get over 100% in those skills but I seem to recall it was quite hard to end up with a negative modifier.weasel_fierce said:yeah, there's always been a disconnect there. To an extent I like it. Your stats determine your starting point (and in RQ3, how quickly you improve) but if you work at it, you can train yourself to be a great swordsman, even if you arent the strongest or fastest in the world.
You should oppose STR vs SIZ, should not you? But this idea is good, too.Rurik said:One house rule I've considered for applications where for example STR should oppose STR directly is to give +5%/-5% for each difference in the stat.
So a STR 6 Duck with a 100 Athletics opposing a 26 Str Troll with a 50 athletics would be at -100% while the troll would be at +100%.
gran_orco said:You should oppose STR vs SIZ, should not you? But this idea is good, too.Rurik said:One house rule I've considered for applications where for example STR should oppose STR directly is to give +5%/-5% for each difference in the stat.
So a STR 6 Duck with a 100 Athletics opposing a 26 Str Troll with a 50 athletics would be at -100% while the troll would be at +100%.