Story time

khazwind

Mongoose
An idea occurred to me for introducing new players to Glorantha.

Taking turns, at the start of each session one player tells a myth in character to the other players. The GM could prepare short summaries to the story-teller who could then re-tell the story in their own words. Or the players could research Gloranthan myths on their own or even try writing new ones.

I'm thinking (and hoping) this might be a good way to build player "buy in". The myths would be, in a sense, theirs. It would also avoid the problem of info-dumping.

Has anybody else tried something like this? If so, did it work? Or does this idea contain total amounts of fail? :D
 
Its a very good idea. I like it a lot.

It helps reinforce the idea that myths are central to Glorantha and have very real power. Personal myths are every bit as potent as the larger ones - sometimes more so - and it helps establish the theme of community and importance of the past to characters.

Great suggestion!
 
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