Stock Battle Dress Enhancments

SableWyvern

Mongoose
So, I've been working on a stock kit-out for off-the-shelf battle dress.

Common to all Battle Dress
Minimum Dex Bonus +2 (if trained)
Magnetic grapples
Military Medkit
Self-Sealing
Laser Transceiver-13
Multi-data Comm
DD/R
Intelligent Interface/1
Expert Tactics/1
Expert Medic/1
Intellect/1
Agent/1 (mainly for searching the databases, probably running as Agent/0 most of the time)
Capability Database (weapon/armour specs etc...)
Recognition Database (vehicle/weapon IDs)
Geographic Database (ie, map)
Image Magnification
Atmospheric Sensor
Radiation Meter
Laser Rangefinder/Designator
Active IR/Vislight
Inertial Compass
Magnetic Compass
Emergency Beacon
Chameleon IR
Smart Camouflage
+1 to hit with BD-optimised weapons

TL 13 Specific
Computer/2
Radio Transceiver-13
Image Intensification/Thermal Vision
PLSS-B
The better of x2 or +2 Str DM

TL 14 Specific
Computer/3
Radio Transceiver-14
PRIS
PLSS-C
x2 Str DM, minimum value of +2

TL-15 Specific
Computer/4
Radio Transceiver-14
PRIS
PLSS-C
x3 Str DM, minimum value of +3

I think that covers what you'd generally expect in a suit of basic battle dress, and the add-ons make up only a small percentage of the total cost, so I don't think I've gone overboard.

Anything I'm missing? Doesn't necessarily need to be stuff covered by the current playtest document, either.
 
At Cr100,000 a pop, I'd say that fits into the optional add-on, paid for seperately category. I'm working on the assumption that everything in my initial list is already included in the base price.

Thruster packs would added as standard for Star Marines, but not ground assault troops. Gravbelts would go to recon and some elite personnel.

Edit: I have added smart camouflage (terrain appropriate disruptive pattern) since my initial post.
 
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