We talked about letting the hull values go above six. This way you could leave traits as is and still reduce the effect of certain weapons. Failed stealth rolls become a bonus to the hull (we talked a +2). Since a six on weapons always hits we thought this kept the relative values of ships even on all but the highest hull ships.
The way you stated, alll go to hull six no traits, favored the ships that have very high AD vs good traits. We wanted to try to aviod upseting the balance between ships while balancing the mechanic more to our liking. Our proposal is not entirely successful but gets a bit closer.
The hull 3 Vaarl only goes to hull 5 this way, which makes it closer to other ships in its class. Hull 5 goes to hull 7 making AP kind of worthless but we found this a closer compromise.
Oddly we originally had this as our fix to Vorlons/Shadows before the tourney pack came out and pumped the hits so high. We thought it worked wonderfully having the Vorlon heavy cruiser at hull 7 but otherwise SFoS stats.
Ripple
The way you stated, alll go to hull six no traits, favored the ships that have very high AD vs good traits. We wanted to try to aviod upseting the balance between ships while balancing the mechanic more to our liking. Our proposal is not entirely successful but gets a bit closer.
The hull 3 Vaarl only goes to hull 5 this way, which makes it closer to other ships in its class. Hull 5 goes to hull 7 making AP kind of worthless but we found this a closer compromise.
Oddly we originally had this as our fix to Vorlons/Shadows before the tourney pack came out and pumped the hits so high. We thought it worked wonderfully having the Vorlon heavy cruiser at hull 7 but otherwise SFoS stats.
Ripple