Although I have said I am interested in the proposed idea, I generally think that the new stealth rules actually work well.
I generally play Minbari fleets, and have found the new stelath rules to greatly blaance the fleet. It is still extreemly lethal but requires some finese to use. I have lost under the new rules (in the begiining) when I decided to power in and go for the quick kills--and thereby exposing by Tinashis. However, if you play to the minbarii strechths and stay at range and cut your opponent apart ship by ship, the minbari are lethal.
Playign agaisnt the Minbari the issue is to concentrate--try to take out Minbari ships a few at a time. Make sure you get multiple arcs to fire, but don't try and take all ships at once--usually the Minbari have a few heavy hitters that do most of thier damage--aim to take those out bu hook or by crook.
Regarding fighters--I have found the new rules excellent for balance--the minbari have soemthing to worry about--it makes one factor all those fighters when I decide do I CAF my beautiful Tinashi squadron--or do I hold back to make sure I cna drop that fighter screen.
I like that the Minbari now have a weakness--it makes themmplayable--whichj even I beleived they were to powerful before Armegeddon.
I recently lost my 5 point Battle fleet (3 Tinashis (squadron) and 4 Ashintas) to a Narn fleet (2 G'Quans and 6 of their Raid Bricks with 60 Damage points and 4 (or was it 5) fighters). I was able to fight off teh massed fighters--but at heavy cost--2 Ashintas and 1 Tinashi (the other 2 damaged, 1 heavily but not critically so). In the end, it came down to the flyign brinks gettign one close pass at the remaingin Tinashis and from volume of fire they were able to drop the only moderatly damaged one and skeleton and cripel (4 pts hull remaining) the other (lost flight computer and stelath). Earlier, the the G'quans had been able to take out 1 more Ashinta and leave teh other damaged by 20 and a -4 speed crit.
Over all it was an excellent game, I conceeded on realizing that I had 1 Ashinta that was limping, and Tinashi that I could only hopw to withdraw. I had destroyed all the Narn fighter swarm adn 2 G'Quans, 1 flying brick and was able to criple 1 more, but the other 4 were only slightly to modertly damaged.
All in all the Minbari are beatable--but it is ia question of maximizing your strengths--and feildign a fleet that doesn't allow them to play to their strengths.
The relative weakness of the Minbari to fighters is a good game element--it creates a weakness that the Minabir player must account for and the Minbari opponet exploit.
The Minbair are not weak agasint fighters, quite the contrary--but the question is how do you react to them--it is a balancing and alocation question--the type fo tactical question that makes the game fun--do I clear out this fighter swarm that is plinking me or do I dire at the those Havy brinks that are lining up for a devastating pass.
I don't want a fleet that has no weakenss, I want some elelment of streategy involved.