maladaar said:
I am a huge fan of starting off at 1st-level. The PCs have to struggle to earn everything they get.
In my opinion and experience the guys grow more attached to the PCs and have more of a feeling of accomplishment.
Struggling should be true at every level. Other than camaraderie, I see overcoming challenges as the point of playing RPGs.
I completely agree with the second paragraph. Playing at 1st level isn't about mechanics - probably going to be 2nd level at the end of the first session, after two sessions at most. It's about establishing character and party identity and beginning the character's/party's history.
We are about 15th level (having taken another long hiatus), but I look back fondly on the early adventures. Not because of the struggles* but because the best thing about our campaign is the history or our adventures and that had to start somewhere. It's funny to me that people want to blow through early levels quickly and slow down later, when I'd do just the opposite. I don't have any real sense of the difference between level 12 and level 13 and would have to look up which adventures happened then, but the low level adventures are when so much is developed about the characters from a nonmechanical standpoint.
And, the ability to compare where you are at now with where you once were is cool. It's the one thing that I can appreciate about a (real) level system - the long term advancement of a character from a nobody to a badass. Don't want to do it all (most) of the time as I like characters who are better than normal people in pretty much every way, but it's a standard in fiction.
* I do believe that the first few levels are rough. But, that works due to how many Fate Points characters start with. Start with a bunch of Fate Points, burn through them all in the first couple of sessions, for the rest of the campaign have hardly any so that there's a real sense that death might happen. How the characters burn those FPs is often quite interesting. In one of our side campaigns, my Nature Sorcery-focused scholar burned one (as part of some magic thing I think, I'd have to look at my notes) to have a NPC falling into a pit land on a giant worm that was coming up and ended up acting as a temporary bridge to flee the hordes we couldn't fight. As most of the FP expenditures should be early, again, you get more notable history early on.
As to how hard it is to kill a character, our experience is that taking someone down is easy but killing someone is highly unlikely; however, it's not that difficult to achieve "total" party kill if so desired where the path begins with one or two characters going down (generally true of most RPGs involving challenging fights).