K Peterson
Banded Mongoose
So, next week, I'm starting an MRQ2 campaign for my gaming group. Hurray! The cycle of GMing has worked its way around to being my turn, so we start with chargen on Monday.
I talked about this campaign in a post I made a few months ago. It's basically a sword & sorcery-themed campaign with a few small tweaks to MRQ2 to reflect the setting. I've ditched Sorcery and Shamanism in favor of using Divine cults only. (I created 11 cults that define the primary nature of 11 deities/infernal entities - it took some time to generate Divine/Common magic spell lists to match the nature of those entities).
For the most part, I'm using a d20 supplement called The Spider's Gods Bride for the campaign world and some adventures. I've scooped out parts that didn't appeal; removed or changed some nations; and will modify adventures as needed.
Anyway, I'm excited to give MRQ2 a shot! From a GMing standpoint, I'm not worried; I have plenty of experience GMing CoC, and mods of BRP and RQ3. The players, however, are new to the system so it'll be interesting to see how they take to it.
I talked about this campaign in a post I made a few months ago. It's basically a sword & sorcery-themed campaign with a few small tweaks to MRQ2 to reflect the setting. I've ditched Sorcery and Shamanism in favor of using Divine cults only. (I created 11 cults that define the primary nature of 11 deities/infernal entities - it took some time to generate Divine/Common magic spell lists to match the nature of those entities).
For the most part, I'm using a d20 supplement called The Spider's Gods Bride for the campaign world and some adventures. I've scooped out parts that didn't appeal; removed or changed some nations; and will modify adventures as needed.
Anyway, I'm excited to give MRQ2 a shot! From a GMing standpoint, I'm not worried; I have plenty of experience GMing CoC, and mods of BRP and RQ3. The players, however, are new to the system so it'll be interesting to see how they take to it.