This is not my own work. This is not the complete list that did exist.
MI Rookie Private (Trooper 1)
Init +5;
Def 23 (touch 14, flat-footed 19);
hp 15;
Spd 35 ft;
Atk: Morita rifle +6 ranged (2d8+3/20), combat knife +5 melee (1d4+4/19-20);
SQ Basic Training, On the Bounce;
SV Fort +4, Ref +4, Will +1;
Str 14/18, Dex 16, Con 15, Int 11, Wis 12, Cha 9;
Prs +1;
AP 4/1d6.
Skills: Acrobatics +5, Athletics +6, Computer Use +1, Drive +5, Knowledge (alien species) +1, Knowledge (tactics) +2, Perception +3, Repair +2, Stealth +5, Survival +3, Technical (structural) +2.
Feats: Simple Firearms Proficiency, Advanced Firearms Proficiency, Power Suit Proficiency, Exotic Weapon Proficiency (Thud Gun), Dodge, Weapon Focus (Morita rifle).
Equipment: Morita assault rifle, 8 Morita clips, underslung grenade launcher (HE rounds), Peacemaker pistol, combat knife, Power Suit, Combat Belt, Lizard Line, 3 field rations, 2 canteens, search and rescue kit.
MI Veteran Private (Trooper 2)
Init +5;
Def 24 (touch 15, flat-footed 19);
hp 17;
Spd 35 ft;
Atk: Morita rifle +7 ranged (2d8+3/20), combat knife +6 melee (1d4+4/19-20);
SQ Basic Training, On the Bounce, Hard-Hitting, Fearless (warrior bug);
SV Fort +5, Ref +5, Will +1;
Str 14/18, Dex 16, Con 15, Int 11, Wis 12, Cha 9;
Prs +1;
AP 5/1d6.
Skills: Acrobatics +5, Athletics +6, Computer Use +1, Drive +6, Knowledge (alien species) +3, Knowledge (tactics) +5, Perception +3, Repair +2, Stealth +5, Survival +3, Technical (structural) +2.
Feats: Simple Firearms Proficiency, Advanced Firearms Proficiency, Power Suit Proficiency, Exotic Weapon Proficiency (Thud Gun), Dodge, Weapon Focus (Morita rifle), Point-Blank Shot.
Equipment: Morita assault rifle, 8 Morita clips, underslung grenade launcher (HE rounds), Peacemaker pistol, combat knife, Power Suit, Combat Belt, Lizard Line, 3 field rations, 2 canteens, search and rescue kit.
MI Corporal (Trooper 3)
Init +5;
Def 24 (touch 15, flat-footed 19);
hp 19;
Spd 35 ft;
Atk: Morita rifle +9 ranged (2d8+3/20), combat knife +8 melee (1d4+4/19-20);
SQ Basic Training, On the Bounce, Hard-Hitting, Fearless (warrior bug), Battle Hardened (attacks);
SV Fort +5, Ref +5, Will +2;
Str 14/18, Dex 16, Con 15, Int 11, Wis 12, Cha 9;
Prs +2;
AP 5/1d6.
Skills: Acrobatics +5, Athletics +6, Computer Use +1, Drive +7, Knowledge (alien species) +5, Knowledge (tactics) +6, Perception +4, Repair +2, Stealth +5, Survival +3, Technical (structural) +2.
Feats: Simple Firearms Proficiency, Advanced Firearms Proficiency, Power Suit Proficiency, Exotic Weapon Proficiency (Triple GL), Dodge, Weapon Focus (Morita rifle), Point-Blank Shot, Precise Shot.
Equipment: Morita assault rifle, 8 Morita clips, underslung grenade launcher (HE rounds), Peacemaker pistol, combat knife, Power Suit, Combat Belt, Lizard Line, 3 field rations, 2 canteens, search and rescue kit.
MI Sergeant (Trooper 5)
Init +5;
Def 25 (touch 16, flat-footed 19);
hp 23;
Spd 35 ft;
Atk: Morita rifle +11 ranged (2d8+3/20), combat knife +10 melee (1d4+4/19-20);
SQ Basic Training, On the Bounce, Hard-Hitting, Fearless (warrior bug, hopper bug), Battle Hardened (attacks), Advanced Training (Demolitions, Persuasion);
SV Fort +6, Ref +6, Will +4;
Str 14/18, Dex 16, Con 15, Int 11, Wis 12, Cha 10;
Prs +3;
AP 7/1d6.
Skills: Acrobatics +5, Athletics +6, Computer Use +1, Drive +8, Knowledge (alien species) +6, Knowledge (tactics) +7, Perception +4, Repair +2, Stealth +6, Survival +4, Technical (structural) +2, Demolitions +2, Persuasion +3.
Feats: Simple Firearms Proficiency, Advanced Firearms Proficiency, Power Suit Proficiency, Exotic Weapon Proficiency (Javelin), Dodge, Weapon Focus (Morita rifle), Point-Blank Shot, Precise Shot, Iron Will.
Equipment: Morita assault rifle, 8 Morita clips, underslung grenade launcher (HE rounds), Peacemaker pistol, combat knife, Power Suit, Combat Belt, Lizard Line, 3 field rations, 2 canteens, search and rescue kit.
MI Senior Sergeant (Trooper 7)
Init +5;
Def 26 (touch 17, flat-footed 19);
hp 27;
Spd 35 ft;
Atk: Morita rifle +13 ranged (2d8+5/20), combat knife +12 melee (1d4+4/19-20);
SQ Basic Training, On the Bounce, Hard-Hitting, Fearless (warrior bug, hopper bug, tanker bug), Battle Hardened (attacks), Advanced Training (Demolitions, Persuasion), Weapon of Choice (Morita rifle);
SV Fort +7, Ref +7, Will +5;
Str 14/18, Dex 16, Con 15, Int 11, Wis 12, Cha 10;
Prs +4;
AP 8/2d6.
Skills: Acrobatics +5, Athletics +6, Computer Use +1, Drive +9, Knowledge (alien species) +8, Knowledge (tactics) +9, Perception +6, Repair +2, Stealth +6, Survival +4, Technical (structural) +2, Demolitions +4, Persuasion +6.
Feats: Simple Firearms Proficiency, Advanced Firearms Proficiency, Power Suit Proficiency, Exotic Weapon Proficiency (Javelin), Dodge, Weapon Focus (Morita rifle), Point-Blank Shot, Precise Shot, Iron Will, Alertness, Heroic Surge.
Equipment: Morita assault rifle, 8 Morita clips, underslung grenade launcher (HE rounds), Peacemaker pistol, combat knife, Power Suit, Combat Belt, Lizard Line, 3 field rations, 2 canteens, search and rescue kit.
MI Sergeant-Major (Trooper 9)
Init +9;
Def 27 (touch 18, flat-footed 19);
hp 32;
Spd 35 ft;
Atk: Morita rifle +15 ranged (2d8+5/20), combat knife +14 melee (1d4+4/19-20);
SQ Basic Training, On the Bounce, Hard-Hitting, Fearless (warrior bug, hopper bug, tanker bug, king tanker), Battle Hardened (attacks), Advanced Training (Demolitions, Persuasion), Weapon of Choice (Morita rifle), Sustained Fire;
SV Fort +9, Ref +7, Will +6;
Str 14/18, Dex 16, Con 16, Int 11, Wis 12, Cha 10;
Prs +5;
AP 9/2d6.
Skills: Acrobatics +5, Athletics +6, Computer Use +1, Drive +9, Knowledge (alien species) +8, Knowledge (tactics) +12, Perception +6, Repair +2, Stealth +6, Survival +4, Technical (structural) +2, Demolitions +5, Persuasion +12.
Feats: Simple Firearms Proficiency, Advanced Firearms Proficiency, Power Suit Proficiency, Exotic Weapon Proficiency (Javelin), Dodge, Weapon Focus (Morita rifle), Point-Blank Shot, Precise Shot, Iron Will, Alertness, Heroic Surge, Improved Initiative, Supreme Effort.
Equipment: Morita assault rifle, 8 Morita clips, underslung grenade launcher (HE rounds), Peacemaker pistol, combat knife, Power Suit, Combat Belt, Lizard Line, 3 field rations, 2 canteens, search and rescue kit.
MI Comms Technician (Trooper 5/Comms 3)
Init +5;
Def 27 (touch 18, flat-footed 19);
hp 20;
Spd 35 ft;
Atk: Morita rifle +13 ranged (2d8+3/20), combat knife +12 melee (1d4+4/19-20);
SQ Basic Training, On the Bounce, Hard-Hitting, Fearless (warrior bug, hopper bug), Battle Hardened (Computer Use, Technical/electrical), Advanced Training (Code-Breaking, Persuasion), Come in Central, Break Interference, Speak with Authority (6 CPs);
SV Fort +5,
Ref +8, Will +5;
Str 14/18, Dex 16, Con 9, Int 16, Wis 12, Cha 12;
Prs +3;
AP 10/2d6.
Skills: Acrobatics +5, Athletics +5, Computer Use +15, Drive +10, Knowledge (alien species) +6, Knowledge (tactics) +9, Perception +12, Repair +11, Stealth +5, Survival +4, Techical (electrical) +19, Code-Breaking +17, Persuasion +8, Research +8.
Feats: Simple Firearms Proficiency, Advanced Firearms Proficiency, Power Suit Proficiency, Exotic Weapon Proficiency (Triple GL), Dodge, Weapon Focus (Morita rifle), Skill Focus (Code-Breaking), Natural Mathematician, Iron Will, Technical Expert (electrical), Language (SICON).
Equipment: Morita assault rifle, 8 Morita clips, underslung laser, Peacemaker pistol, combat knife, Power Suit, Combat Belt, Lizard Line, 3 field rations, 2 canteens, Communications Set, Electrical Toolkit (basic), search and rescue kit.
MI Engineer (Trooper 5/Engineer 3)
Init +5;
Def 27 (touch 18, flat-footed 19);
hp 23;
Spd 35 ft;
Atk: Morita rifle +13 ranged (2d8+3/20), combat knife +12 melee (1d4+4/19-20);
SQ Basic Training, On the Bounce, Hard-Hitting, Fearless (warrior bug, tanker bug), Battle Hardened (Repair, Techical/mechanical), Advanced Training (Demolitions, Technical/electrical), Mechanical Magic, Enhance Explosive, Restore and Repair, Improve Performance, True Demolitions;
SV Fort +7, Ref +8, Will +3;
Str 14/18, Dex 16, Con 12, Int 16, Wis 12, Cha 9;
Prs +3;
AP 8/2d6.
Skills: Acrobatics +5, Athletics +9, Computer Use +10, Drive +10, Knowledge (alien species) +5, Knowledge (tactics) +5, Perception +6, Repair +12, Stealth +5, Survival +5, Techical (mechanical) +16, Technical (electrical) +10, Technical (structural) +10, Demolitions +11, Pilot +5, Sabotage +8.
Feats: Simple Firearms Proficiency, Advanced Firearms Proficiency, Power Suit Proficiency, Exotic Weapon Proficiency (Triple GL), Dodge, Weapon Focus (Morita rifle), Gearhead, Technical Expert (mechanical), Natural Mathematician, Salvage, Surface Vehicle Operation.
Equipment: Morita assault rifle, 8 Morita clips, underslung laser, Peacemaker pistol, combat knife, Engineer Power Suit, Combat Belt, Lizard Line, 3 field rations, 2 canteens, Demolitions Kit, Electrical Toolkit (deluxe) or Mechanical Toolkit (deluxe), duct tape, multipurpose tool, search and rescue kit.
MI Field Medic (Trooper 5/Medic 3)
Init +4;
Def 26 (touch 17, flat-footed 19);
hp 21;
Spd 35 ft;
Atk: Morita rifle +12 ranged (2d8+2/20), combat knife +10 melee (1d4+2/19-20);
SQ Basic Training, On the Bounce, Hard-Hitting, Fearless (warrior bug, hopper bug), Battle Hardened (saves), Advanced Training (Persuasion, Treat Injury), Hang On, Back on Your Feet, Full Recovery;
SV Fort +7, Ref +8, Will +7;
Str 11/15, Dex 14, Con 10, Int 16, Wis 16, Cha 12;
Prs +3;
AP 10/2d6.
Skills: Acrobatics +7, Athletics +5, Computer Use +8, Drive +7, Knowledge (alien species) +10, Knowledge (tactics) +5, Knowledge (behavioral sciences) +9, Knowledge (earth/life sciences) +9, Knowledge (physical sciences) +5, Knowledge (technology) +5, Perception +8, Repair +6, Stealth +7, Survival +8, Techical (chemical) +12, Persuasion +7, Treat Injury +19, Research +8.
Feats: Simple Firearms Proficiency, Advanced Firearms Proficiency, Power Suit Proficiency, Exotic Weapon Proficiency (Thud Gun), Dodge, Weapon Focus (Morita rifle), Surgery, Medical Expert, Educated (behavioral sciences, earth/life sciences), Xenomedic.
Equipment: Morita assault rifle, 8 Morita clips, underslung laser, Peacemaker pistol, combat knife, Power Suit, Combat Belt, Lizard Line, 3 field rations, 2 canteens, 6 First Aid Kits, Medical Kit, search and rescue kit.
MI Marauder Driver (Trooper 5/Driver 3)
Init +5;
Def 28 (touch 19, flat-footed 19);
hp 29;
Spd 35 ft;
Atk: Morita rifle +13 ranged (2d8+3/20), combat knife +12 melee (1d4+3/19-20);
SQ Basic Training, On the Bounce, Hard-Hitting, Fearless (warrior bug, tanker bug), Battle Hardened (attacks), Advanced Training (Demolitions, Persuasion), Lock and Load, Focused Fire, Salvo Mastery;
SV Fort +11, Ref +8, Will +3; Str 12/16, Dex 16, Con 15, Int 14, Wis 12, Cha 10;
Prs +3;
AP 10/2d6.
Skills: Acrobatics +10, Athletics +10, Computer Use +5, Drive +14, Knowledge (alien species) +4, Knowledge (tactics) +10, Perception +5, Repair +10, Stealth +5, Survival +5, Techical (electrical) +10, Technical (mechanical) +6, Demolitions +4, Persuasion +2, Pilot +7, Research +6.
Feats: Simple Firearms Proficiency, Advanced Firearms Proficiency, Power Suit Proficiency, Mounted Weapons Proficiency, Dodge, Surface Vehicle Operation, Marauder Mastery, Great Fortitude, Vehicle Expert (walker), Vehicle Dodge, Atmospheric Vehicle Operation.
Equipment: Morita assault rifle, 8 Morita clips, underslung shotgun, Peacemaker pistol, combat knife, Power Suit, Combat Belt, Lizard Line, 3 field rations, 2 canteens, M-8 Ape or M-9 Chickenhawk Marauder, Mechanical Toolkit (deluxe), search and rescue kit.
MI Neodog Handler (Trooper 5/Handler 3)
Init +4;
Def 27 (touch 18, flat-footed 19);
hp 24;
Spd 35 ft; Atk: Morita rifle +12 ranged (2d8+2/20), combat knife +10 melee (1d4+2/19-20);
SQ Basic Training, On the Bounce, Hard-Hitting, Fearless (warrior bug, tanker bug), Battle Hardened (Perception, Survival), Advanced Training (Handle Animal, Persuasion);
SV Fort +8, Ref +9, Will +6;
Str 11/15, Dex 14, Con 10, Int 12, Wis 16, Cha 16;
Prs +3;
AP 12/2d6.
Skills: Acrobatics +4, Athletics +4, Computer Use +2, Drive +3, Knowledge (alien species) +3, Knowledge (tactics) +3, Perception +18, Repair +2, Stealth +7, Survival +14, Techical (structural) +3, Handle Animal +14, Persuasion +10, Sabotage +3, Treat Injury +5, Investigate +5.
Feats: Simple Firearms Proficiency, Advanced Firearms Proficiency, Power Suit Proficiency, Exotic Weapon Proficiency (Thud Gun), Dodge, Weapon Focus (Morita rifle), Point-Blank Shot, Precise Shot, Track, Beat Feet, Shot on the Run.
Equipment: Morita assault rifle, 8 Morita clips, underslung shotgun, Peacemaker pistol, combat knife, Power Suit, Combat Belt, Lizard Line, 3 field rations, 2 canteens, Caleb Mk I or Mk II Neodog, Neodog Pannier Bags, search and rescue kit.
MI Officer (Trooper 9/Officer 3)
Init +5;
Def 28 (touch 19, flat-footed 19);
hp 29;
Spd 35 ft; Atk: Morita rifle +17 ranged (2d8+5/20), combat knife +15 melee (1d4+3/19-20);
SQ Basic Training, On the Bounce, Hard-Hitting, Fearless (warrior bug, hopper bug, tanker bug, kamikaze rippler), Battle Hardened (saves), Advanced Training (Knowledge/history/moral philosophy, Persuasion), Weapon of Choice (Morita), Aura of Responsibility, Command (21 CPs), First Tour of Duty, Final Test;
SV Fort +8, Ref +9, Will +10;
Str 12/16, Dex 16, Con 10, Int 14, Wis 12, Cha 16;
Prs +6;
AP 14/2d6.
Skills: Acrobatics +7, Athletics +6, Computer Use +5, Drive +10, Knowledge (alien species) +7, Knowledge (tactics) +19, Knowledge (history/moral philosophy) +19, Knowledge (technology) +7, Perception +16, Repair +5, Stealth +10, Survival +6, Techical (electrical) +5, Persuasion +18, Pilot +8.
Feats: Simple Firearms Proficiency, Advanced Firearms Proficiency, Power Suit Proficiency, Exotic Weapon Proficiency (Thud Gun), Dodge, Weapon Focus (Morita rifle), Point-Blank Shot, Precise Shot, Iron Will, Shot on the Run, Educated (tactics, history/moral philosophy), Supreme Effort, Language (SICON), Surface Vehicle Operation.
Equipment: Morita assault rifle, 8 Morita clips, underslung grenade launcher (HE rounds), Peacemaker pistol, combat knife, Command Suit, Combat Belt, Lizard Line, 3 field rations, 2 canteens, search and rescue kit, databox.
MI Sniper (Trooper 7/Sniper 3)
Init +6;
Def 28 (touch 19, flat-footed 19);
hp 30;
Spd 35 ft;
Atk: Long rifle +17 ranged (2d8+6/19-20), combat knife +10 melee (1d4+3/19-20);
SQ Basic Training, On the Bounce, Hard-Hitting, Fearless (warrior bug, hopper bug, tanker bug), Battle Hardened (attacks), Advanced Training (Demolitions, Treat Injury), Weapon of Choice (Hawkeye), Angel of Death, Precision Shooting, One Shot One Kill;
SV Fort +8, Ref +11, Will +6;
Str 12/16, Dex 18, Con 15, Int 11, Wis 14, Cha 9;
Prs +5;
AP 9/2d6.
Skills: Acrobatics +9, Athletics +5, Computer Use +1, Drive +6, Knowledge (alien species) +3, Knowledge (tactics) +4, Perception +15, Repair +3, Stealth +17, Survival +10, Techical (mechanical) +3, Demolitions +2, Treat Injury +4, Pilot +8.
Feats: Simple Firearms Proficiency, Advanced Firearms Proficiency, Power Suit Proficiency, Dodge, Weapon Focus (Long rifle), Point-Blank Shot, Precise Shot, Dead Aim, Far Shot, Heroic Surge, Track, Mounted Weapons Proficiency, Shot on the Run.
Equipment: Morita Long rifle, 8 Morita clips, Peacemaker pistol, combat knife, Power Suit, Combat Belt, Lizard Line, 3 field rations, 2 canteens, search and rescue kit.
MI Chaplain (Trooper 5/Chaplain 3)
Init +3;
Def 25 (touch 16, flat-footed 19); hp 23;
Spd 35 ft;
Atk: Morita rifle +10 ranged (2d8+1/20), combat knife +9 melee (1d4+1/19-20);
SQ Basic Training, On the Bounce, Hard-Hitting, Fearless (warrior bug, tanker bug), Battle Hardened (saves), Advanced Training (Knowledge/behavioral sciences, Persuasion), Words of Wisdom, Hold it Together Apes!, Unforgettable Action, Icon of Inspiration;
SV Fort +9, Ref +7, Will +8;
Str 9/13, Dex 12, Con 12, Int 16, Wis 14, Cha 16;
Prs +4;
AP 12/2d6.
Skills: Acrobatics +3, Athletics +3, Computer Use +7, Code-Breaking +5, Concentration +8, Drive +7, Knowledge (alien species) +7, Knowledge (behavioral sciences) +14, Knowledge (tactics) +7, Perception +6, Persuasion +16, Repair +7, Research +7, Stealth +5, Survival 6, Technical (electrical) +7, Technical (mechanical) +7.
Feats: Simple Firearms Proficiency, Advanced Firearms Proficiency, Power Suit Proficiency, Dodge, Language (SICON), Confident, Heroic Surge, Point Blank Shot, Iron Will, Precise Shot.
Equipment: Morita assault rifle, 8 Morita clips, underslung shotgun, Emancipator pistol, combat knife, Power Suit, Combat Belt, Lizard Line, 3 field rations, 2 canteens, search and rescue kit, SICON regulation manual.