Morningkiller
Mongoose
Just ran the first two sessions of a Traveller game. Haven't played any previous incarnation but have been well impressed with this one.
The PCs have an armed far trader and went to the aid of an unarmed vessel being attacked by a corsair. They managed to drive it off with some pretty cheesy rolling (plus the fact that it has no armour) but a couple of rules questions arose.
In the engineer skill under power and m-drive there are sample actions allowing you to pump up the thrust and power output of a ship. I couldn't find these described elsewhere so allowed the engineer to increase each by one for a round with a successful check. Did I miss something?
An NPC gunner was manning a double turret with two sandcasters. If he wants to fire both does he need to take the multiple action penalty (-2 to all checks) or do the turrets count as a single action for firing all weapon skills?
The PCs have an armed far trader and went to the aid of an unarmed vessel being attacked by a corsair. They managed to drive it off with some pretty cheesy rolling (plus the fact that it has no armour) but a couple of rules questions arose.
In the engineer skill under power and m-drive there are sample actions allowing you to pump up the thrust and power output of a ship. I couldn't find these described elsewhere so allowed the engineer to increase each by one for a round with a successful check. Did I miss something?
An NPC gunner was manning a double turret with two sandcasters. If he wants to fire both does he need to take the multiple action penalty (-2 to all checks) or do the turrets count as a single action for firing all weapon skills?