I'm a bit of a train nerd (real trains), so I follow things like average speeds of trains. I was looking at the latest STB data that railroads (caveat - this is all for US railroads), and 8 years ago the average speed of trains was a little under 26mph. Today it's skyrocketed up to a massive.... 27mph.
And there have been peaks of times when it's surpassed 28mph.
This is the time for trains moving between terminals, so it excludes yard time, unloading time, shortlines moving cars, etc. It's all the big Class I railroads.
There's been lots of discussions on how fast starships would get turned around, but I have to wonder how many people take into account that reality is often littered with examples of just how that's not always true? Would efficiency be the norm, or would there other factors at play?
Railroading has implemented something called precision scheduled railroading (or PSR), which is kind of like operating trains like planes - the freight leaves point A at 2pm every day - and rather than add more trains if you happen to max out the length/weight of your train, you add more locomotives to pull more cars. Instead of separating out types of loads and such, you just mix it all together. Railroads love it because it's cheaper for them, but shippers hate it because delivery service is actually poorer (i.e. more delays). There are many books and articles on the pro's and cons of this if you are interested.
The point though is that this is a reality in railroading and transport - but would anyone actually try to replicate such things in their game setting as a mcguffin device for their games?

This is the time for trains moving between terminals, so it excludes yard time, unloading time, shortlines moving cars, etc. It's all the big Class I railroads.
There's been lots of discussions on how fast starships would get turned around, but I have to wonder how many people take into account that reality is often littered with examples of just how that's not always true? Would efficiency be the norm, or would there other factors at play?
Railroading has implemented something called precision scheduled railroading (or PSR), which is kind of like operating trains like planes - the freight leaves point A at 2pm every day - and rather than add more trains if you happen to max out the length/weight of your train, you add more locomotives to pull more cars. Instead of separating out types of loads and such, you just mix it all together. Railroads love it because it's cheaper for them, but shippers hate it because delivery service is actually poorer (i.e. more delays). There are many books and articles on the pro's and cons of this if you are interested.
The point though is that this is a reality in railroading and transport - but would anyone actually try to replicate such things in their game setting as a mcguffin device for their games?