I am just getting back into Traveller (I haven't touched it since the 80's). Right now I am just enjoying reading the material and dreaming up a campaign.
I was never very keen on the concept of sandcasters and I believe I will do away with them entirely in my campaign. I have read some interesting ideas regarding alternate defense systems but I am curious if anyone else has gone down this road already. I found this article really helpful to get some ideas.
http://www.projectrho.com/public_html/rocket/spacewardefense.php
I'm leaning more towards Reflec/Ablative armour to deal with energy weapon hits and using a modified gravitic drive field as a kinetic barrier in defense against missile/kinetic attacks. Really I think that space combat, even in the Traveller universe should be more about the electronic warfare between ships attempting to detect each other and obtain a firing solution.
One concept that I like is the problem of heat dispersal. This was mentioned in the Mass Effect series of video games as well. Ships build up a lot of heat in combat and if you can't get rid of it fast enough you have to withdraw or end up cooking your crew...
I don't want to over-complicate my game, but I think I can make some of these modifications work.
I was never very keen on the concept of sandcasters and I believe I will do away with them entirely in my campaign. I have read some interesting ideas regarding alternate defense systems but I am curious if anyone else has gone down this road already. I found this article really helpful to get some ideas.
http://www.projectrho.com/public_html/rocket/spacewardefense.php
I'm leaning more towards Reflec/Ablative armour to deal with energy weapon hits and using a modified gravitic drive field as a kinetic barrier in defense against missile/kinetic attacks. Really I think that space combat, even in the Traveller universe should be more about the electronic warfare between ships attempting to detect each other and obtain a firing solution.
One concept that I like is the problem of heat dispersal. This was mentioned in the Mass Effect series of video games as well. Ships build up a lot of heat in combat and if you can't get rid of it fast enough you have to withdraw or end up cooking your crew...
I don't want to over-complicate my game, but I think I can make some of these modifications work.