Despite going on about how good starports on low tech worlds make no sense, I must admit to being intrigued by the idea that starports may not actually have anything to do with the planet they're on (I believe this idea actually comes up in canon, in MT?). But let's think about that for a sec.
Let's say that the Imperium spies a good system to build a good starport on, but it's got a low tech culture. And let's say that the Imps just either go down to the planet and say "hi, we're from outer space, we'd like to build a starport with shipyards and refineries on your planet, but it's OUR territory and if you cross the line then you're in our domain" (again I think this extraterritoriality line is mentioned in canon). And if the locals agree (if they even are offered a choice) then the Impies build a fully functional TL 10+ type A starport + startown on their planet, with all the factories, construction facilities, technological base etc that they need, and probably populate it with people imported from elsewhere that are familiar with the technology.
That solves the problem of the starports on the worlds that have too low TL to support them, right? But does it really? It does get around that issue, sure - but then how does the starport TL modifier work? Take that TL 5 world I used earlier - it rolled 1 on the TL roll, and has a religious dictatorship for a government. So before the starport showed up, it was TL 0 (-1 actually). Then the starport is built and it suddenly gets a TL DM of +6, so really it should be TL 6 and not TL 5, right?
But how has the world's TL increased? Just from osmosis as visitors leave the starport? Does the Imperium bootstrap the low tech worlds that it builds starports on (but apparently not enough to get them to a useful TL for the starport)? What if the world is already high tech, shouldn't it then NOT get a TL increase since it's already at a similar tech level to the starport? And what the hell is the effect on the planet's low tech culture that suddenly has to come to terms with visitors from outer space just moving in and building their stuff on their world? Is there Culture Shock? Revolution? Technology abused by the primitives? Should those visitors even be allowed to leave the territory of the starport at all?
And what happens if the world has a higher TL than the minimum? One would think that the Imperium would just use the local technology then, but doesn't that rather blur the line between the starport territory and the native territory? And what if the high tech locals decide that actually they don't want the Imperium to build a starport on their turf that uses Imperial laws and for Imperial purposes, but they would much rather prefer to build their own starport that counts as their own territory to do as they please in?
And what if they want to plonk one down somewhere and the locals don't want them there? What happens outside the Imperium, where you don't have this empire handily plonking down starports wherever it pleases? What happens if the locals happen to level the starport in a war (accidentally or deliberately) or treat it as a strategic target?
This is why I prefer the idea that the local population has to have the TL to build the starport so that it can do everything it should be able to do. And why I'd rather have the locals own the starport and just have the Imperium run the space between the worlds as they're supposed to. Even then though, I'm kinda scratching my head as to why the TL goes up if you have a good starport - or am I thinking the wrong way round here, and it's really that the tech level bonus is to give the planet the right sort of TL to sustain a starport of that type??
Let's say that the Imperium spies a good system to build a good starport on, but it's got a low tech culture. And let's say that the Imps just either go down to the planet and say "hi, we're from outer space, we'd like to build a starport with shipyards and refineries on your planet, but it's OUR territory and if you cross the line then you're in our domain" (again I think this extraterritoriality line is mentioned in canon). And if the locals agree (if they even are offered a choice) then the Impies build a fully functional TL 10+ type A starport + startown on their planet, with all the factories, construction facilities, technological base etc that they need, and probably populate it with people imported from elsewhere that are familiar with the technology.
That solves the problem of the starports on the worlds that have too low TL to support them, right? But does it really? It does get around that issue, sure - but then how does the starport TL modifier work? Take that TL 5 world I used earlier - it rolled 1 on the TL roll, and has a religious dictatorship for a government. So before the starport showed up, it was TL 0 (-1 actually). Then the starport is built and it suddenly gets a TL DM of +6, so really it should be TL 6 and not TL 5, right?
But how has the world's TL increased? Just from osmosis as visitors leave the starport? Does the Imperium bootstrap the low tech worlds that it builds starports on (but apparently not enough to get them to a useful TL for the starport)? What if the world is already high tech, shouldn't it then NOT get a TL increase since it's already at a similar tech level to the starport? And what the hell is the effect on the planet's low tech culture that suddenly has to come to terms with visitors from outer space just moving in and building their stuff on their world? Is there Culture Shock? Revolution? Technology abused by the primitives? Should those visitors even be allowed to leave the territory of the starport at all?
And what happens if the world has a higher TL than the minimum? One would think that the Imperium would just use the local technology then, but doesn't that rather blur the line between the starport territory and the native territory? And what if the high tech locals decide that actually they don't want the Imperium to build a starport on their turf that uses Imperial laws and for Imperial purposes, but they would much rather prefer to build their own starport that counts as their own territory to do as they please in?
And what if they want to plonk one down somewhere and the locals don't want them there? What happens outside the Imperium, where you don't have this empire handily plonking down starports wherever it pleases? What happens if the locals happen to level the starport in a war (accidentally or deliberately) or treat it as a strategic target?
This is why I prefer the idea that the local population has to have the TL to build the starport so that it can do everything it should be able to do. And why I'd rather have the locals own the starport and just have the Imperium run the space between the worlds as they're supposed to. Even then though, I'm kinda scratching my head as to why the TL goes up if you have a good starport - or am I thinking the wrong way round here, and it's really that the tech level bonus is to give the planet the right sort of TL to sustain a starport of that type??