Matt Wilson
Mongoose
I was messing around creating a pair of subsectors using the optional "space opera / hard science" rules on p. 180 of the pocket rulebook.
I like that starport size is related to population, but the roll of 2d6-7 + pop generates a LOT of Class-X starports, and I'm wondering what the implications of that would be. On a pop-3 world, for example, if I roll a 6- then I'll get a class-X starport, and that's about a 42% chance.
I was thinking about house-ruling it so that a class-X is really class-E unless I GM-fiat that the locals are a bunch of xenophobic jerks (the original method is only a 2 on 2d6 which means maybe one world per subsector). But maybe there's something I'm missing and a subsector chock full of class-X starports is a bounty of adventure that I shouldn't pass up.
I tweak all kinds of results, but I like to look before I tweak. Has anyone run into this situation and come up with their own edits?
I like that starport size is related to population, but the roll of 2d6-7 + pop generates a LOT of Class-X starports, and I'm wondering what the implications of that would be. On a pop-3 world, for example, if I roll a 6- then I'll get a class-X starport, and that's about a 42% chance.
I was thinking about house-ruling it so that a class-X is really class-E unless I GM-fiat that the locals are a bunch of xenophobic jerks (the original method is only a 2 on 2d6 which means maybe one world per subsector). But maybe there's something I'm missing and a subsector chock full of class-X starports is a bounty of adventure that I shouldn't pass up.
I tweak all kinds of results, but I like to look before I tweak. Has anyone run into this situation and come up with their own edits?