Rikki Tikki Traveller said:Forget turrets. Defenses will likely be the equivalent to Large Bays or Spinal Mounts; most on moveable platforms so they are not such easy targets. If Meson weapons are used, they are buried underground and invisible from orbit/surface.
I use equivalent warship tonnages to estimate defenses (these are just for the starport, remember the entire planet will have even more defenses).
Class E: Little or Nothing, 1000 ton warship max
Class D: At least 1 large bay, likely more depending on population. 10000 ton warship equivalent
Class C: Likely a Spinal Mount, 100,000 ton or more equivalent. Orbital defenses are also likely present to support defense of the starport.
Class B: Several Spinal Mounts. 1,000,000 tons or more equivalent. Orbital defense are definitely there
Class A: Like Class A but more. May have the equivalent of a squadron worth of weapons.
Separate from these fixed defenses, the Planetary Defense Force will have fleets of SDBs to support them.
Class E: a Single Small Craft - likely a Cutter or shuttle
Class D: A couple of small craft, a couple of shuttles, and maybe a flight (4-6) of fighters
Class C: dozens of small craft and shuttles, a squadron of fighters (10+) and a squadron of SDBs
Class B: Hundreds of small craft and shuttles, several squadrons of fighters and dozens to hundreds of SDBs and a monitor or two.
Class A: thousands of small craft and fighters and hundreds of SDBs and several large monitors.
Again, YMMV
Rikki Tikki Traveller said:Phavoc - you brought up a good point. In my haste to post, I did forget to say that there would be lower level defenses; I was trying to describe the largest.
BUT, I also don't think that any Starport Defense would be designed for "wounding" if you are pulling out the Starport Guns, you want to kill something - quickly. So the weapons are going to be sized to kill, if larger weapons are ineffective against fighters and other small craft, then there will be small craft defenses on top of what I listed. I was just trying to give some general guidelines, but I was thinking defense against starships and spaceships, not small craft.
Good catch, Thanks!
GarethL said:Worth noting that there are much cheaper options than sdb's,
I knocked together a fairly competent anti-ship missile launcher with the vehicle rules (think MRLS) for about 5MCr,
To be sure,msprange said:Not amazingly cheap but,
Coolmsprange said:in the Rift box set, we have submarines with anti-ship/anti-orbit missiles that fire than submerge and move...
GarethL said:My biggest difficulty was with sensors, even maxing out range they're going to be dependent on other sensor platforms to locate targets...
GarethL said:Sure, but if they can stand off and threaten your star port or whatever with missiles from 300, 000km off then the defences are useless...
msprange said:They can shoot down the missiles when they get closer...
However, for effective system defence, you are always going to need ships on top of anything else you have planetside.
Whilst not wishing to post a spoiler, this is a huge theme in Drinax (for me at least).Linwood said:Which brings up a question - how aggressively will the Imperium hunt down pirates? Are Imperial naval vessels authorized to pursue pirates into non-aligned systems?