Ben2 said:
Anyone who's a playtester know if using frigate wolfpacks is as viable in ACTA:SFU as it was in B5W or ACTA?
In a word, yes.
The ship balancing in CTA:SF is different from any other CTA game (I went into this a bit in another thread).
In a nutshell, the mid-ranged ships (D7, Heavy Cruiser) tend to be king. However, tactical use of the high and low end stuff can swing things for you.
For example, a lot of people will read the stats of the Federation Dreadnought and decide they want a piece of that action. It has fearsome weaponry and can take a lot of punishment, nearly twice that of a Heavy Cruiser. And you have to love six photon torpedoes up front.
However, it moves like a drunken cow. That means after it has made a pass on a target, it may well find itself completely wrong-footed as it tries to get back into the fight (and then you'll see how much damage it can take!). For an all round heavy hitter, you may be better off with the Battlecruiser - no way near as much damage, only two thirds of the torpedoes but nearly as many phasers and it can get its weaponry on target more often.
Also, we have seen many times that big ships can have plenty of damage left but are effectively taken out of action by criticals being stacked against them (the critical effects are slightly different in SF than in Noble Armada). I had a Battlecruiser earlier this week that should have been smashing the enemy apart but the crew were way too busy fighting fires on multiple decks and praying the dilithium chamber did not spin out of control.
At the other end of the scale, small ships are great. They can nip about the battlefield, do not draw as much attention as a Dreadnought and, against the right enemy, can just sit on their tail out of heavy weapon arcs and absorb the odd phaser hit as they chip and harry away at shields and hulls (their phasers do criticals as well as anyone else's!). Their agility also means they can let loose with overloaded torpedoes more often.
But, of course, they cannot take the damage. If something like a Battlecruiser gets them at short range with all up front weaponry, they can be boiled away in a single turn (you just get a Frigate-shaped hole left in space). So, tread carefully and stay out from under the footsteps of giants...
I'll do a comparison between the Federation Frigate and Battle Frigate before launch (perhaps when we get the painted minis back next week), as they are an interesting choice. The Battle Frigate has an extra phaser and another photon, the latter meaning a great deal when there is every chance two torpedoes can miss a target completely. It also has increased shields which not only offers more protection, but it makes boosting shields far more effective. All for 15 points extra. Seems the logical choice.
However, the base Frigate is Agile, and the Battle Frigate isn't - and that makes all the difference when you are trying to wrong foot the big stuff. The Battle Frigate is king among small ships (well, until Destroyers start appearing), but in a fleet action, you need to think carefully about which you want to take.
This is, by far, the most tactical version of CTA we have created. Personally speaking, I love it
