Prime_Evil
Emperor Mongoose
I've been working on a setting that using traditional Traveller jump drives, but also permits rapid travel across vast distances using a network of artificial wormholes. Artificial wormholes must be stablilzed by feeding them a constant trickle of exotic matter - failure to do so causes the wormhole to collapse in a matter of hours. Wormholes are very expensive to build and maintain, so they tend to be constructed only in important systems such as sector capitals, major industrial hubs, strategic military bases, and locations of great cultural or religious significance. Systems that contain a wormhole terminus grow wealthy from interstellar trade so there is often fierce competition between rival worlds to establish the first wormhole in a subsector. Because the technology necessary to build wormhole links over interstellar distances is still very young, many systems are still 3-5 jumps away from the nearest wormhole terminus. The result is a situation reminiscent of the age of the railroad barons in the Old West where the megacorporations who build these transportation networks weild immense political power and often engage in dirty tricks to secure exclusive influence over entire subsectors. The Core Worlds are already linked by a dense tangle of wormhole networks, but out in the frontier sectors they are far and few between. Systems located several jumps away from the nearest wormhole are often regarded as backwaters.
This approach is not particularly original and has been influenced by a number of SF works including David Weber's Honor Harrington series, Jack Campbell's Lost Fleet Saga, and Lois McMaster Bujold's Vorkorsigan Saga. My main contribution is to depict a setting where wormhole construction is still an new technology while the jump drive has been around for several centuries. The political implications of such a transformative technology are interesting to say the least - as outlying systems find a wormhole network getting closer, the central government of the setting begins to exert greater control over their affairs. Many frontier systems enjoy the relative independence that travel and communication delays have given them and resent the expectation that they will simply fall into line when the government tells them to jump. The result is similar to the scenario in Firefly where the Alliance government is gradually extending its power across all of the distant human colonies. To make matters worse, trade over the wormhole links tends to be dominated by massive interstellar conglomerates who are often hostile towards local operators such as the independent tramp freighters owned by adventurers....
This approach is not particularly original and has been influenced by a number of SF works including David Weber's Honor Harrington series, Jack Campbell's Lost Fleet Saga, and Lois McMaster Bujold's Vorkorsigan Saga. My main contribution is to depict a setting where wormhole construction is still an new technology while the jump drive has been around for several centuries. The political implications of such a transformative technology are interesting to say the least - as outlying systems find a wormhole network getting closer, the central government of the setting begins to exert greater control over their affairs. Many frontier systems enjoy the relative independence that travel and communication delays have given them and resent the expectation that they will simply fall into line when the government tells them to jump. The result is similar to the scenario in Firefly where the Alliance government is gradually extending its power across all of the distant human colonies. To make matters worse, trade over the wormhole links tends to be dominated by massive interstellar conglomerates who are often hostile towards local operators such as the independent tramp freighters owned by adventurers....