Egil Skallagrimsson
Mongoose
Annatar Giftbringer said:Egil Skallagrimsson said:Damage, for the main 3I campaign, have stuck with the limited damage in CRB and HG, but, if, in one round, a target is hit by enough conventional missiles to exceed the armour rating, +1, or enough nuclear missile to exceed half the armour rating, +1, then allow one roll on the hit location table. Obviously radiation effects may still apply.
So if a ship with armor 4 is hit by 5 missiles in one round, it takes a hit? I like it, simple way to make missiles (swarms of them anyway) somewhat useful, even against heavily armored ships!
Sorry, I should have included an example, in the case you cite, one in every three missiles would exceed the armour anyway, on average causing 2 hits, so no need for this amendment. However, if a target has armour 8, at the moment it is invulnerable to normal missiles, however, using this rule, if hit by 9 missiles in one turn, it will still suffer one hit of damage. This can be particularly useful if firing bays of 12 or 24 missiles.
Egil