JP42 said:
Even if the results (as far as TL restrictions go) are identical, why wouldn't the rules for building any ship, from 1 dTon to 1,000,000 dTons, be that different? .
Part of it is perceived complexity. Book 2 and the MGT CRB are "plug and play" design systems. This is a level of design simplicity that MegaTraveller, TNE, and T20 did not have. Five-minute ships.
The next level up is CT and MGT High Guard, T20, and (once you get through the language) T5 minus a few things that are easy to ignore. T4 also had an option for this level.
Next up would be MegaTrav and TNE Brilliant Lances, and T5 with all of its bells and whistles engaged.
At the top is TNE Fire, Fusion, & Steel, and T4's book by the same name. Design the ship, design the turret, design the weapon in the turret, design the sidearm on the Gunner's hip...
The "math competent" may not see a difference between the lower levels, but it *is* there. Not everyone who plays Traveller has a science or engineering degree.
JP42 said:
I think the real question is - should they work together in this inconsistent fashion?
...
I've said it before, I'd like to see the two (three, including small craft?) merged into a single cohesive system, even if it did include exceptions where appropriate for the very small, the very large, or the mass-market versions of components or ships.
Except that it isn't inconsistent. Or at least, not as inconsistent as CT's two books were. They actively contradicted. The two MGT books work together except in a narrow range around 2000 to 3000 dtons. Despite similarities to the CT books, the MGT books don't clash very much in the construction phase, at least for starships. I'm not convinced that small craft should be built on a standardized component system like the CRB.
Could it all be put into one book? Sure. Except that it doesn't all belong in the CRB. Could MGT High Guard stand a re-write to explain the whole continuum better? Absolutely.
Combat is a different matter, but that isn't the point of this discussion.