General
-Give all units endless reactions. One reaction may make sense for WaW or MC, but it clearly doesn't do for SST. Don't try to squeeze SST in the common ruleset it won't work.
MI
+The standardization of the officer cost for different units is a good thing, keep it.
- Give the Officers exactly the same equipment option as the Squads. There is no obvious reason why a Grizzly LT shouldn't get a Thermic Lance or a M9 Officer shouldn't get a Scythe Laser.
-Bring back the old limit of a maximum of 50% point value spend on assets
-Make 10 Man the standard squad size (according to the fluff). Note that this is my personal opinion and not a balancing issue.
-Limit the integration of Squad assets from other platoon types to 0-1. It makes sense to field just one Squad of another platoon (some Troopers scattered into the area of battle or attached as an immediate emergency support), but it doesn't make sense to get more. That's what the other platoon types are for – if you want to play three Squads of Exos take an Exo platoon.
-Sort the units per platoon type. LAMI, PAMI, Exos, Marauder, Pathfinder, Fleet Assets, Support Assets, Heroic Traits.
The saving place argument doesn't count since there is nothing you need to change in the layout. Just list the units down in a more structured way and don't throw them all together.
-Drop the different stats per side. This may make sense for WaW or MC, but it clearly doesn't do for SST. Don't try to squeeze SST in the common ruleset it won't work.
The worst one is the multifire trait at the Ape Marauder – this thing has a rotating Torso – it could even fire backwards! (besides that the Ape's Firepower is still too low)
-The Pathfinders Reaver Missile Launcher is still too cheap. They have Killshot after all.
-Jump/24“ for WASP packs is a bit too high. Hover/18“ has proven well, keep it.
-The CHAS-UC is too cheap. It's a close combat killer and most CHAS won't use their mortar anyway. It a no-brainer to take a CHAS-UC instead of a normal CHAS (clear sign for an unbalanced unit).
-The CHAS-S doesn't make much sense. Since it doesn't have lock and load it will fire just one Sixgun per turn most of the time. So the CHAS-UC is still the no-brainer choice.
-Give the Military Agent at least a pwoer suit option. It's just unrealisticaly stupid that a precious Agent supporting a powersuit platoon in a highly dangerous environment will walk around in nothing more than flak armour.
-Drop the Skinnie Advisor. He doesn't make any sense in the war of species and his ambush special rule causes tremendous balancing problems (ambushing instant-nuke).
+Only models with Fleet liaison may call for orbital bombardement. Good idea!
-I don't like the new orbital bombardement itself. The Mobile infantry should have the technology to bring them down with pinpoint accuracy. Note that this is my personal opinion, not a balancing issue.
-The Skyhook is still too cheap. Drop it to one TwinFifty and it's okay.
+The new Heavenly Mercy rule is a nice idea though it seems very tricky to use.
-The Slingshot's Bombing variants do not make much sense to me - if you want to bomb you call in a TAC Fighter, not a Dropship. How about giving it something like two TwinFiftys? (making it something like the Spectre)
-Drop the Viking to one TwinFifty and it's okay.
-Block Psychic Talent still doesn't make any sense. Measure the range to the unit targeted by the talent OR the caster of it.
+Daredevil: This trait may not be used with Artillery or Lethal Zone weapons. Good!
-Fire King is still impracticable. I may be powerful but it also makes the model possessing it a priority one target.
-The Neodog is somewhat impracticable. It is too cheap for what it brings to a Squad (reacting to tunnel markers and revealing cloaked units) but has the problem that it can't keep up with a moving power suit Squad.
- Nuclear Protocols is too expensive. The Nukes already cost a lot of points.
-Bring back the Stream Templates for Flamers and the beam-rule for lasers (that was a good one).
-Weapons table: It should be noted which weapons have specials rules in their entry (just make a trait [special rules]). I really couldn't bother to read all those descriptions and would have probably missed the Firestorm's special rule if I had been a new player.
-Give all units endless reactions. One reaction may make sense for WaW or MC, but it clearly doesn't do for SST. Don't try to squeeze SST in the common ruleset it won't work.
MI
+The standardization of the officer cost for different units is a good thing, keep it.
- Give the Officers exactly the same equipment option as the Squads. There is no obvious reason why a Grizzly LT shouldn't get a Thermic Lance or a M9 Officer shouldn't get a Scythe Laser.
-Bring back the old limit of a maximum of 50% point value spend on assets
-Make 10 Man the standard squad size (according to the fluff). Note that this is my personal opinion and not a balancing issue.
-Limit the integration of Squad assets from other platoon types to 0-1. It makes sense to field just one Squad of another platoon (some Troopers scattered into the area of battle or attached as an immediate emergency support), but it doesn't make sense to get more. That's what the other platoon types are for – if you want to play three Squads of Exos take an Exo platoon.
-Sort the units per platoon type. LAMI, PAMI, Exos, Marauder, Pathfinder, Fleet Assets, Support Assets, Heroic Traits.
The saving place argument doesn't count since there is nothing you need to change in the layout. Just list the units down in a more structured way and don't throw them all together.
-Drop the different stats per side. This may make sense for WaW or MC, but it clearly doesn't do for SST. Don't try to squeeze SST in the common ruleset it won't work.
The worst one is the multifire trait at the Ape Marauder – this thing has a rotating Torso – it could even fire backwards! (besides that the Ape's Firepower is still too low)
-The Pathfinders Reaver Missile Launcher is still too cheap. They have Killshot after all.
-Jump/24“ for WASP packs is a bit too high. Hover/18“ has proven well, keep it.
-The CHAS-UC is too cheap. It's a close combat killer and most CHAS won't use their mortar anyway. It a no-brainer to take a CHAS-UC instead of a normal CHAS (clear sign for an unbalanced unit).
-The CHAS-S doesn't make much sense. Since it doesn't have lock and load it will fire just one Sixgun per turn most of the time. So the CHAS-UC is still the no-brainer choice.
-Give the Military Agent at least a pwoer suit option. It's just unrealisticaly stupid that a precious Agent supporting a powersuit platoon in a highly dangerous environment will walk around in nothing more than flak armour.
-Drop the Skinnie Advisor. He doesn't make any sense in the war of species and his ambush special rule causes tremendous balancing problems (ambushing instant-nuke).
+Only models with Fleet liaison may call for orbital bombardement. Good idea!
-I don't like the new orbital bombardement itself. The Mobile infantry should have the technology to bring them down with pinpoint accuracy. Note that this is my personal opinion, not a balancing issue.
-The Skyhook is still too cheap. Drop it to one TwinFifty and it's okay.
+The new Heavenly Mercy rule is a nice idea though it seems very tricky to use.
-The Slingshot's Bombing variants do not make much sense to me - if you want to bomb you call in a TAC Fighter, not a Dropship. How about giving it something like two TwinFiftys? (making it something like the Spectre)
-Drop the Viking to one TwinFifty and it's okay.
-Block Psychic Talent still doesn't make any sense. Measure the range to the unit targeted by the talent OR the caster of it.
+Daredevil: This trait may not be used with Artillery or Lethal Zone weapons. Good!
-Fire King is still impracticable. I may be powerful but it also makes the model possessing it a priority one target.
-The Neodog is somewhat impracticable. It is too cheap for what it brings to a Squad (reacting to tunnel markers and revealing cloaked units) but has the problem that it can't keep up with a moving power suit Squad.
- Nuclear Protocols is too expensive. The Nukes already cost a lot of points.
-Bring back the Stream Templates for Flamers and the beam-rule for lasers (that was a good one).
-Weapons table: It should be noted which weapons have specials rules in their entry (just make a trait [special rules]). I really couldn't bother to read all those descriptions and would have probably missed the Firestorm's special rule if I had been a new player.