Col. Hammer
Mongoose
I was reading the SST air rules and I have few questions:
1- Tac UAV says that it can attack with up to 3 ordnance weapons in a single attack. But it has only 2 bombs (ordnance) and twin-fifty (not ordnance). Why the ability to use 3 ord.weapons when it has only 2 bombs to use. Can it fire the twin-fifty as well during the Shoot (Bomb) action? Or is the Twin-fifty used only with Shoot (Strafe) action and the ability to use 3 ordnance is a typo?
2- Several Fleet units (Slingshot & fighter IIRC) can be equipped with Blizzard missile packs. How are they fired?
Blizzard needs ready action before firing. Airborne Slingshot/fighter always must use Move(Fly) action as their first action. So they can use Ready as their second action. Then comes next air phase and the weapon is readied. BUT now the fighter HAS TO do Move(Fly) action as it's first action. The ready action gets wasted because of this. Second action comes , but the Blizzard cannot be fired because it is not readied anymore...
So, is the need for ready ignored when the Blizzard is mounted on an aircraft or is the weapon useless?
3 - Can the Slingshot fire BOTH it's rotary cannons when it does Shoot (Strafe) action while in air?
Tunneling question:
If I have 5 Pathfinders underground and a bug tunneling marker (say 5 warrior bugs) moves in contact with the Pathfinders tunneling marker. How is the fight done? It's a bit unclear to me.
Do the 5 bugs roll for their close combat attacks while the Pathfinders roll for their shooting attacks. Then the casualties are removed SIMULTANEOUSLY from both sides? Who gets to choose which Pathfinders are killed, bug player or MI player? (Since in normal charge the bugs get to choose who they attack as long as they can reach those figs in the charge...)
Then (assuming neither side were wiped out) what happens? Wait for next turn and then continue the fight or continue the fight right away until one side is wiped out?
1- Tac UAV says that it can attack with up to 3 ordnance weapons in a single attack. But it has only 2 bombs (ordnance) and twin-fifty (not ordnance). Why the ability to use 3 ord.weapons when it has only 2 bombs to use. Can it fire the twin-fifty as well during the Shoot (Bomb) action? Or is the Twin-fifty used only with Shoot (Strafe) action and the ability to use 3 ordnance is a typo?
2- Several Fleet units (Slingshot & fighter IIRC) can be equipped with Blizzard missile packs. How are they fired?
Blizzard needs ready action before firing. Airborne Slingshot/fighter always must use Move(Fly) action as their first action. So they can use Ready as their second action. Then comes next air phase and the weapon is readied. BUT now the fighter HAS TO do Move(Fly) action as it's first action. The ready action gets wasted because of this. Second action comes , but the Blizzard cannot be fired because it is not readied anymore...
So, is the need for ready ignored when the Blizzard is mounted on an aircraft or is the weapon useless?
3 - Can the Slingshot fire BOTH it's rotary cannons when it does Shoot (Strafe) action while in air?
Tunneling question:
If I have 5 Pathfinders underground and a bug tunneling marker (say 5 warrior bugs) moves in contact with the Pathfinders tunneling marker. How is the fight done? It's a bit unclear to me.
Do the 5 bugs roll for their close combat attacks while the Pathfinders roll for their shooting attacks. Then the casualties are removed SIMULTANEOUSLY from both sides? Who gets to choose which Pathfinders are killed, bug player or MI player? (Since in normal charge the bugs get to choose who they attack as long as they can reach those figs in the charge...)
Then (assuming neither side were wiped out) what happens? Wait for next turn and then continue the fight or continue the fight right away until one side is wiped out?