The new Spirit Magic rules are very much easier: clear, easy to use and comprehensive. Thanks. They are also much easier to adapt / develop.
Two questions that are can't see an answer to:
1) When discorporate (as a Shaman spirit walking), what is your move rate?
For that matter, what is the move rate for other types of spirits such as Ancestors, Animal Spirits, Sickness / Curse spirits etc?
2) Page 27, magic using characters, refers to Shaman's beginning magic as possessing an 'intensity' of spirits. First, only Animal Spirts have their Intensity detailed in the spirit magic chapter, what about other spirits? Second, the text on pg 27 states that one of the shaman's starting spirits may be bound into a fetch - is this an error, should it be a fetish? (Note - in previous editions of runequest a fetch could 'hold' spirits that had been captured for the shaman's use, this specific ability is not indicated at all on pg 139.)
Once again - regardless of these few queries - these spirit magic rules are so, so, much easier to understand!!!
Antalon
Two questions that are can't see an answer to:
1) When discorporate (as a Shaman spirit walking), what is your move rate?
For that matter, what is the move rate for other types of spirits such as Ancestors, Animal Spirits, Sickness / Curse spirits etc?
2) Page 27, magic using characters, refers to Shaman's beginning magic as possessing an 'intensity' of spirits. First, only Animal Spirts have their Intensity detailed in the spirit magic chapter, what about other spirits? Second, the text on pg 27 states that one of the shaman's starting spirits may be bound into a fetch - is this an error, should it be a fetish? (Note - in previous editions of runequest a fetch could 'hold' spirits that had been captured for the shaman's use, this specific ability is not indicated at all on pg 139.)
Once again - regardless of these few queries - these spirit magic rules are so, so, much easier to understand!!!
Antalon