Hi All,
I ran an adventure today in which the PCs faced a guardian spirit that attempted to discorportated any non-cult member who tried to enter an ancient temple and then engaged him in spirit combat. The guardian was only meant to deter, not kill or possess. Needless to say, it did not go well for the PCs, who each ended up dropped to 0 MP. The most capable character had 62% Persistence, meaning a 31% chance to hit the spirit in spirit combat. The spirit had a meager POW 14 and whomped the snot out him.
Ok, so here is my question. Is spirit combat meant to be fairly rare, or are PCs simply expected to get trounced, unless they have purchased the Spirit Binding skill? Having come from old RQII and RQIII, this change is a pretty big one for me. In the old days, enemy spirits were not all that uncommon, but PCs generally had a fighting chance by matching POW vs. POW.
Any thoughts/comments are much appreciated.
I ran an adventure today in which the PCs faced a guardian spirit that attempted to discorportated any non-cult member who tried to enter an ancient temple and then engaged him in spirit combat. The guardian was only meant to deter, not kill or possess. Needless to say, it did not go well for the PCs, who each ended up dropped to 0 MP. The most capable character had 62% Persistence, meaning a 31% chance to hit the spirit in spirit combat. The spirit had a meager POW 14 and whomped the snot out him.
Ok, so here is my question. Is spirit combat meant to be fairly rare, or are PCs simply expected to get trounced, unless they have purchased the Spirit Binding skill? Having come from old RQII and RQIII, this change is a pretty big one for me. In the old days, enemy spirits were not all that uncommon, but PCs generally had a fighting chance by matching POW vs. POW.
Any thoughts/comments are much appreciated.