OK, going over the spells listed in the CONAN RPG, I find a number with XP costs... I generally hate an XP levy for anything which doesn't produce permenant or semi-permenant results (the creation of a magic sword= xp cost is good, the creation of a magic potion = XP cost is bad). Some of the summoning spells are really terrible in terms of their cost-to-benifit breakdown.
It's not like you get a demon servent to kick around long-term... he does one thing (lasting a matter of minutes ) then buggers of with your Power Points and your XP!
Summoning up a normal wolf costs you 50XP! This seems pretty extreme... especially considering the duration is only Minutes.
Sorcerers already have enough trouble with Power Points... why hamstring their advancement with XP costs?
I can see requiring a Fate point for especially awesome spells... but it's not like Sorcerers are going to stomp on the other classes... between limited spell selection, harsh preqs for spells, and dwindling PP pools... an XP cost seems like kicking someone when they are down.
I'm going to just ditch them for my games... but what do others think about XP costs for some spells?
-B
It's not like you get a demon servent to kick around long-term... he does one thing (lasting a matter of minutes ) then buggers of with your Power Points and your XP!
Summoning up a normal wolf costs you 50XP! This seems pretty extreme... especially considering the duration is only Minutes.
Sorcerers already have enough trouble with Power Points... why hamstring their advancement with XP costs?
I can see requiring a Fate point for especially awesome spells... but it's not like Sorcerers are going to stomp on the other classes... between limited spell selection, harsh preqs for spells, and dwindling PP pools... an XP cost seems like kicking someone when they are down.
I'm going to just ditch them for my games... but what do others think about XP costs for some spells?
-B