Well lets first get some things out of the way. I am from Finland so sorry for any bad grammar. Second thanks to the authors for creating the best pnp rpg to date.
I didn't find any topic concerning this so sorry if this is a repost.I am putting up only sorcery spells here, but the topic is for any and all spells from previous versions of runequest.So here's a couple I would like to share and get some feedback on.
Aura of lightning(original Runequest spellbook pg 128)
Autonomous, Resist(evade)
This spell creates a mobile lightning storm centered at the caster the radius of the spell is 1m/10% grimoire. Any creature that enters in the radious takes 1d4 electrical damage that ignores metal protection or armor to a random hit location the spell strikes again on each new combat round.
Chains(Fiendish chains Runequest spellbook pg 139)
Autonomous, Resist(Evade)
This spell makes chains come out of the earth and lock around the target(s). Any target(s) that fail to resist are bound by 1d3 chains to random hit locations. The chains have a brawn skill of 20+grimoire skill/2 which the target must win in an opposed skill test with his/hers brawn skill to brake free using a CA. Regardless if the target succeeds or fails he will take 1d4 slashing damage. The sorceror can choose to apply the target manipulation on the same target getting a cumulative +1 on the hit locations affected roll. After the duration has expired the chains will disappear.
Knockdown(Original runequest spellbook pg 149)
Concentration, Resist(resiliency)
This spell while not damaging the target(s) pushes them away from the caster. Any target(s) that fail their resistance are knocked prone and 1m/10% grimoire skill away from the caster up to maximum range of the spell.
Note: I do not own the abiding book(next on the buy list) so if these are there please mention it.
I didn't find any topic concerning this so sorry if this is a repost.I am putting up only sorcery spells here, but the topic is for any and all spells from previous versions of runequest.So here's a couple I would like to share and get some feedback on.
Aura of lightning(original Runequest spellbook pg 128)
Autonomous, Resist(evade)
This spell creates a mobile lightning storm centered at the caster the radius of the spell is 1m/10% grimoire. Any creature that enters in the radious takes 1d4 electrical damage that ignores metal protection or armor to a random hit location the spell strikes again on each new combat round.
Chains(Fiendish chains Runequest spellbook pg 139)
Autonomous, Resist(Evade)
This spell makes chains come out of the earth and lock around the target(s). Any target(s) that fail to resist are bound by 1d3 chains to random hit locations. The chains have a brawn skill of 20+grimoire skill/2 which the target must win in an opposed skill test with his/hers brawn skill to brake free using a CA. Regardless if the target succeeds or fails he will take 1d4 slashing damage. The sorceror can choose to apply the target manipulation on the same target getting a cumulative +1 on the hit locations affected roll. After the duration has expired the chains will disappear.
Knockdown(Original runequest spellbook pg 149)
Concentration, Resist(resiliency)
This spell while not damaging the target(s) pushes them away from the caster. Any target(s) that fail their resistance are knocked prone and 1m/10% grimoire skill away from the caster up to maximum range of the spell.
Note: I do not own the abiding book(next on the buy list) so if these are there please mention it.