Spell Question (Divination)

MadDog

Mongoose
In the Messantia set, there is a new spell "Shade". Part of the descrpition reads as:

"The shadow can move at twice the speed of the caster and may travel at any distance it can reach provided that both the start and end points of the journey are in areas of shadowy illumination".

Does this mean you cant send the shadow into a totally dark room ? Is shadowy illumination from the perspective of the shade (which has darkvision), the caster (who could have darkvision/low light vision), or a normal human ?

thanks,

Mad Dog
 
MadDog said:
In the Messantia set, there is a new spell "Shade". Part of the descrpition reads as:

"The shadow can move at twice the speed of the caster and may travel at any distance it can reach provided that both the start and end points of the journey are in areas of shadowy illumination".

Does this mean you cant send the shadow into a totally dark room ? Is shadowy illumination from the perspective of the shade (which has darkvision), the caster (who could have darkvision/low light vision), or a normal human ?

thanks,

Mad Dog

I don't have the Messantia boxed set, but why should the Shade have darkvision, if he couldn't be sent in totally dark room?
 
Illumination is an enviromental condition (like the temperature). It is independent of the one who observes it. To extend the temperature analogy; if a creature with fire resistance is standing in a volcano, does that mean the volcano is cold?

I suppose that (and I don't have the Messantia set so I'm going off what you posted) that if the spell dictates that a shade must begin and end its movement in a square of "Shadowy Illumination" that an argument can be made that a shade can't jump into a dark room because "Darkness" is a different level of illumination than "Shadowy" (both are defined game terms). However I have always played it that the illumination conditions are progressive stages and that Darkness encompasses Shadowy. So, just going on what you posted, I'd allow a shade to jump into a dark room.

Hope that helps.
 
René: Darkvision could be useful in several circumstances. Creatures in shadowy illumination have concealment, but darkvision allows the shadow to ignore this concealment and the associated miss chance. It is also useful when it travels through a dark area on its way to a shadowy area. And it allows the shadow to peer into dark areas it cannot enter.
 
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