Some thoughts re Spell Magnitude and Magic Point costs:
A Sorcerer with 16 POW and the Sorcery skill Manipulate (Magnitude) of, say, 79% casts a spell with Magnitude 8 with a cost of 1MP.
A Runelord (Rune Magic) with 16 POW, a Shaman (Spirit Magic) with 16 POW or a Dragonlord (Dragon Magic) with 16 POW casts a spell with Magnitude 8 with a cost of 8MP in each case.
The Sorcerer can cast a Magnitude 8 spell 16 times before falling unconscious.
The Runelord, Shaman or Dragonlord, each with 16 POW can cast a Magnitude 8 spell twice before falling unconscious.
Even given the flexibility of Sorcery, despite being the most time-intensive to learn, a question of Game imbalance arises between the disciplines.
Likewise re Spells in memory a Rune Magic, Spirit Magic or Dragon Magic spell takes up its Magnitude in INT.
A Sorcerer with 16 INT can have 16 spells memorised and ready to use.
A Runelord, Shaman or Dragonlord with 16 INT in the above case can have one Magnitude 8 spell memorised and at most another 8 Magnitude of various other spells.
We need a playable fix that doesn’t downgrade the flexibility of Sorcery but allows characters practising the other disciplines more uses of their spells and indeed more spells at their immediate disposal.
Thoughts/Ideas please!
A Sorcerer with 16 POW and the Sorcery skill Manipulate (Magnitude) of, say, 79% casts a spell with Magnitude 8 with a cost of 1MP.
A Runelord (Rune Magic) with 16 POW, a Shaman (Spirit Magic) with 16 POW or a Dragonlord (Dragon Magic) with 16 POW casts a spell with Magnitude 8 with a cost of 8MP in each case.
The Sorcerer can cast a Magnitude 8 spell 16 times before falling unconscious.
The Runelord, Shaman or Dragonlord, each with 16 POW can cast a Magnitude 8 spell twice before falling unconscious.
Even given the flexibility of Sorcery, despite being the most time-intensive to learn, a question of Game imbalance arises between the disciplines.
Likewise re Spells in memory a Rune Magic, Spirit Magic or Dragon Magic spell takes up its Magnitude in INT.
A Sorcerer with 16 INT can have 16 spells memorised and ready to use.
A Runelord, Shaman or Dragonlord with 16 INT in the above case can have one Magnitude 8 spell memorised and at most another 8 Magnitude of various other spells.
We need a playable fix that doesn’t downgrade the flexibility of Sorcery but allows characters practising the other disciplines more uses of their spells and indeed more spells at their immediate disposal.
Thoughts/Ideas please!