I promised myself I'd not bother replying to you again, but I'm going to this once because you managed to ask these in a semi-polite manner.
Actually, no, you didn't, but I'll answer anyway. Once more unto the breach, dear friends. Once more.
Quintus said:
HOW do I create a Wizard, using the Sorcery Skill Rules and Spells?
1. A God Learner Sorcerer or a Dragonspeaker Mystic is not a 'beginning-level' character. They are both people in professions that takes some degree of time to master, to research, to study and to train into. They are not characters who are just starting out on the road of life, they are people in their 20s+ who have worked very hard to fit into their magic-based societies.
Judging on the requirements to be any good at God Learner Sorcery (i.e. learning the Five Manipulation Skills from books and/or a mentor as well as the costs of training, etc.) or Draconic Mysticism (i.e. Enlightenment and the costs of training, etc.) I thought it was plain as day that a beginning character with his initial points isn't really going to be able to do it. I mean, that's clearly obvious from the rules and the setting.
Therefore, to create a God Learner sorcerer or a Dragon Mystic, you either build up the experience through play and purchase the required Skills, etc. if you join the empires, or you use the Advanced Character rules in the MRQ core book to make a character in his 20s who has undergone all that training as is starting off his life outside the education system of his respective empire. My PCs, for example, are 3 Dragonspeakers of various cults and 1 God Learner sorcerer (all in their mid-20s as Veteran-class characters). The sorcerer is the apprentice of Delecti the Inquirer - which is practically the only way to learn God Learner Sorcery outside the Middle Sea Empire, of course.
They had the points to start off as pretty skillful 25-year-olds, moving around the conquered territories and quelling uprisings, fighting the God Learners to prevent them from harming the Orlanthi, and just generally watching over the communities they are assigned to protect.
It's that simple. You make a sorcerer with the rules in the books. Common sense is required, however. If a beginning character lacks the points to be any good at a discipline, it stands to reason he either has to learn about it in-game or start off as a slightly older, more experienced character.
How the characters learn their cultural magics in the setting are detailed in the books, too. They study, they find mentors, they read a lot, they practice, and they learn. Done. Dusted. Next.
Quintus said:
HOW do Godlearners Manipulate Rune and Divine Spells?
2. God Learners don't Manipulate Rune Magic or Divine Magic spells with God Learner Sorcery. That makes no sense.
They can discover or create Sorcery-based equivalent spells that have the same effects as magical spells from other disciplines. It says that in the text. If they see a spell they like, they find a way to make their incredibly flexible (though slow to learn) Sorcery imitate it somehow. Again, research, talking to mentors, etc.: standard game mechanic ways of increasing skills or getting new spells apply. They get to do this while, say, Rune magic does not, because they are the God Learners, and the price of such cool, parasitic power is when they eventually get their asses kicked by the world saying "Okay, enough of
that."
Until then, they have very flexible magic that takes a while to learn, but can imitate other spells - and do them faster at GM discretion. Luckily, I wrote about this in
Magic of Glorantha so I won't ever have to write it out again on a forum to explain it to someone who can't behave with basic politeness.
Oh, wait. How ironic.
Quintus said:
Is that sooooo hard to understand...?
3. Everything you write is hard for me to understand, Quintus. Everything.
It's a small but significant part of the reason I'm going to avoid responding to your posts in the future.
Now open fire with the Caps Lock and tell me like it is. That'll learn me
good. I promise that even if I don't read it, I'll at least get someone to break it into bullet-points and read it to me at a later date so your toil doesn't go unnoticed.
Rurik - you've got a great head for organisation. You're on bullet-point duty.
I'll pay you in bootleg Metallica CDs. Can't say fairer than that. I've got this great one where they're in a radio studio with the guys from Alice in Chains and Corrosion of Conformity. Uh, but that one's really good. You can't have that one. You can have all lame the ones from live gigs where the crowd is louder than the music.
Hey, I never said the wages would be good, Ru.