Nice.
See, I can either sit here, and do two thing:
1. I love the Book. Everything you wrote in there makes perfect sense. Awesome. Write more...
2. Great book. It has some flaws...
3. Ok book - how do you use it...
4. Not good. Makes no sense...
5. Waste of time...set down the basic rules first...and fix some things you left out and did not explain.
Now. I've chosen the last approach. Why? I really dont care to make your aquaintance. You got my money, that should be good enough for you, and I don't look for friendships on forums. Neither will I waste my valuable sugar and blow up your you know what...
What I do want, is answers, that make sense. Giving me a rant on this, that or the other without adressing the questions I raise, is hiding the fact that you don't know the answer, exept to what you write in your stories, instead of game mechanics.
I asked 2 questions. In return I receive a whole lot of attention, and no-one can give me a straight answer.
You created a world for dinosours. People that waited 20 years to hear what you have to say...thats absolutely funny. Now start talking to a new age of players - those that started playing 2nd and 3rd edition D&D. You will not convert them with ambiguous rules, missing or otherwise.
So you claim that you have to be 20+ years old...ok. I can create characters that are from 15-30...what kind of an excuse is that? And why would they not teach their young, new students the same spells and skills that they need in life as a starting sorcerer? And were speaking of spells. There are no power levels for spells...they just are.
No where does it say that spell X is more advanced than spell Y.
Your doing what a friend of mine used to do. He'd read a book, think it was a neat universe, and created a D&D game to fit into that concept. Nice. They lasted all but a few sessions...mostly beacuse once he exhausted HIS concept of what the world is like, and the author was not on hand to give him more info, he lost his footing.
Same thing here. Your taking a world you like, and have this conception of how it "ought" to be like, and write rules to fit that immage. Then you dont understand when someone like me takes the gloves off and challenges you!
Take it like a man and defend your believes. I'm still here writing. You may not like it, but I'm still reading your post, and the others, and rise to the challenge. And I bet everyone infolved with gain something from it.
Either:
1. A greater understanding of how the universe you write about IS NOT.
2. A greater understanding of how the universe you write about IS.
Either way - so what If I'm playing Devils Advocate...don't matter much to me...I have very thick skin.
So my friend, I thank you for your continued and empathetic defense of your work. Salute! But I still want to know why Wizards start with mere runes, instead of some basic sorcery skills, and some sorcery spells. That is all my dear Kamerad in arms...
Q...
See, I can either sit here, and do two thing:
1. I love the Book. Everything you wrote in there makes perfect sense. Awesome. Write more...
2. Great book. It has some flaws...
3. Ok book - how do you use it...
4. Not good. Makes no sense...
5. Waste of time...set down the basic rules first...and fix some things you left out and did not explain.
Now. I've chosen the last approach. Why? I really dont care to make your aquaintance. You got my money, that should be good enough for you, and I don't look for friendships on forums. Neither will I waste my valuable sugar and blow up your you know what...
What I do want, is answers, that make sense. Giving me a rant on this, that or the other without adressing the questions I raise, is hiding the fact that you don't know the answer, exept to what you write in your stories, instead of game mechanics.
I asked 2 questions. In return I receive a whole lot of attention, and no-one can give me a straight answer.
You created a world for dinosours. People that waited 20 years to hear what you have to say...thats absolutely funny. Now start talking to a new age of players - those that started playing 2nd and 3rd edition D&D. You will not convert them with ambiguous rules, missing or otherwise.
So you claim that you have to be 20+ years old...ok. I can create characters that are from 15-30...what kind of an excuse is that? And why would they not teach their young, new students the same spells and skills that they need in life as a starting sorcerer? And were speaking of spells. There are no power levels for spells...they just are.
No where does it say that spell X is more advanced than spell Y.
Your doing what a friend of mine used to do. He'd read a book, think it was a neat universe, and created a D&D game to fit into that concept. Nice. They lasted all but a few sessions...mostly beacuse once he exhausted HIS concept of what the world is like, and the author was not on hand to give him more info, he lost his footing.
Same thing here. Your taking a world you like, and have this conception of how it "ought" to be like, and write rules to fit that immage. Then you dont understand when someone like me takes the gloves off and challenges you!
Take it like a man and defend your believes. I'm still here writing. You may not like it, but I'm still reading your post, and the others, and rise to the challenge. And I bet everyone infolved with gain something from it.
Either:
1. A greater understanding of how the universe you write about IS NOT.
2. A greater understanding of how the universe you write about IS.
Either way - so what If I'm playing Devils Advocate...don't matter much to me...I have very thick skin.
So my friend, I thank you for your continued and empathetic defense of your work. Salute! But I still want to know why Wizards start with mere runes, instead of some basic sorcery skills, and some sorcery spells. That is all my dear Kamerad in arms...
Q...