It has just occurred to me that you don't need to do this anyway. If the Neutralise Magic has enough Magnitude to dispel any defensive magic, then the Wrack also has enough Magnitude to punch through it. In fact, if you don't bother with the Neutralise, that frees up 1 more point of manipulation to put into Magnitude on the Wrack. So, by folding in a Neutralise Magic, you are reducing the chance of your spell taking effect. Maybe it could be a win in the long run though since your next spell won't need to have the Neutralise Magic or any magnitude, but they're already being Wracked by then (and you have to stop concentrating on the Wrack to cast another spell at them).SJE said:Tell the GM thats how you'd like to order them? While they all take place in the same combat action, its easy enough to justify saying "I say the Neutralise spell first, followed by Enhance Damage and Wrack".
*Edit*: Oh, of course, Wrack is affected by Spell Resistance on an ongoing basis, I forgot. Going by what Wrack says on this, I can only assume that Countermagic Shield will reduce a Wrack only if it is cast after the Wrack, since one or other spell will have been eliminated if it were cast before it.