Ok, the books are all pretty vague on this topic, so i need to ask.
Let's say my character has a manipulation(magnitude) skill of 75% (this increases the magnitude of the spell to Magnitude 8.)
When i cast my sorcery spell and add the manipulation(magnitude) skill to it, what will happen if i roll a 55%?
Will my magnitude be 6 or 8?
Also, when casting sorcery spells against a defender, do you make opposed skill checks like melee fighting, or is it straight black and white win/lose?
example. If i have a Beam of Cutting skill of 75% and my opponent has a dodge skill of 50%. Which scenario happens?
first scenario: I roll a 60% on my beam of cutting. the spell succeeds. My opponent rolls a 15% on dodge. he dodged my beam and the spell misses.
Second Scenario. I roll 60, he rolls 15. Since i succeeded with a higher number, his dodge success is reduced to a failure and my spell hits him.
Let's say my character has a manipulation(magnitude) skill of 75% (this increases the magnitude of the spell to Magnitude 8.)
When i cast my sorcery spell and add the manipulation(magnitude) skill to it, what will happen if i roll a 55%?
Will my magnitude be 6 or 8?
Also, when casting sorcery spells against a defender, do you make opposed skill checks like melee fighting, or is it straight black and white win/lose?
example. If i have a Beam of Cutting skill of 75% and my opponent has a dodge skill of 50%. Which scenario happens?
first scenario: I roll a 60% on my beam of cutting. the spell succeeds. My opponent rolls a 15% on dodge. he dodged my beam and the spell misses.
Second Scenario. I roll 60, he rolls 15. Since i succeeded with a higher number, his dodge success is reduced to a failure and my spell hits him.